Files
puzzle-quest/scenes/main.gd
T
2021-05-12 16:54:15 +02:00

47 lines
1.2 KiB
GDScript

extends Node
export (PackedScene) var about = load("res://scenes/UI/About.tscn")
export (PackedScene) var scenes = load("res://scenes/UI/ChooseScene.tscn")
const max_diff = 0.08
var current_scene = null
var value_old = Vector2(0, 0)
func _ready():
print(tr("MESSAGE_READY"))
$Grid/Menu/Action/New.text = tr("MAIN_BUTTON_NEW")
$Grid/Menu/Action/Continue.text = tr("MAIN_BUTTON_CONTINUE")
$Grid/Menu/Action/About.text = tr("MAIN_BUTTON_ABOUT")
$Grid/Menu/Action/Quit.text = tr("MAIN_BUTTON_QUIT")
func _process(delta):
var gyroscope = Input.get_gyroscope().abs()
var value = Vector2(gyroscope[0], gyroscope[1])
if value[0] > value_old[0] + max_diff and value[1] > value_old[1] + max_diff:
print("[main#_process] " + String(value))
value_old = value
# Quit the game
func _on_Quit_pressed():
get_tree().quit(0)
# Load scene about
func _on_About_pressed():
_prepare_change_scene()
current_scene = about.instance()
add_child(current_scene)
# Load scene for select game
func _on_New_pressed():
_prepare_change_scene()
current_scene = scenes.instance()
add_child(current_scene)
## PRIVATE
func _prepare_change_scene():
if (current_scene != null):
remove_child(current_scene)
current_scene.call_deferred("free")