213847e95c
Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com> Reviewed-on: Athena/game-source#74 Co-authored-by: darknight <vaillant.jeremy@dev-crea.com> Co-committed-by: darknight <vaillant.jeremy@dev-crea.com>
34 lines
852 B
GDScript
34 lines
852 B
GDScript
extends Node
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## Events for loading scene
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####
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func _loading_is_started(_anim_name):
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print("[Event#_loading_is_started]")
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Global.loaded = false
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func _loading_is_finished(_anim_name):
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print("[Evenst#_loading_is_finished]")
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Global.loaded = true
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# Events for load scene level
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####
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func _on_warcraft_pressed():
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Global.current_scene_int = 0
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Global.goto_scene("res://scenes/levels/warcraft/WarCraft.tscn")
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func _on_home_pressed():
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Global.current_scene_int = 1
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Global.goto_scene("res://scenes/levels/home/Home.tscn")
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func _on_reset_level(level, node, index, parent):
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Global.current_scene_int = index
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level.reset()
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parent.configure_reset(level, node, index)
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parent.configure_counter(level, node)
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Global.current_scene_int = null
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# Events for back to main scene
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####
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func _on_main_scene_pressed():
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Global.goto_scene("res://scenes/Main.tscn")
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