fcff613a93
Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com> Reviewed-on: Athena/game-source#78 Co-authored-by: darknight <vaillant.jeremy@dev-crea.com> Co-committed-by: darknight <vaillant.jeremy@dev-crea.com>
48 lines
1.2 KiB
GDScript
48 lines
1.2 KiB
GDScript
extends Node
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func initialize():
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var database_manager = load(gddb_constants.c_addon_main_path + "core/db_man.gd").new()
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var db_id = database_manager.load_database(save_database_in())
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check_invalid_type(db_id)
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check_invalid_version(db_id)
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return database_manager.get_db_by_id(db_id)
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func check_invalid_type(db_id):
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if db_id == gddb_types.e_db_invalid_file:
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print("[Database#check_invalid_type] Error invalid database file !")
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OS.set_exit_code(1)
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func check_invalid_version(db_id):
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if db_id == gddb_types.e_db_invalid_ver:
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print("[Database#check_invalid_version] Error invalid database version !")
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OS.set_exit_code(1)
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func save_database_in():
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if OS.get_name() == "Android":
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copy_database()
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return android_path()
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else:
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return normal_path()
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func android_path():
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return "user://database.json"
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func normal_path():
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return "res://db/ahog.json"
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func copy_database():
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var database_copy = File.new()
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if !database_copy.file_exists(android_path()):
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var database_file = File.new()
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database_file.open(normal_path(), File.READ)
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database_copy.open(android_path(), File.WRITE)
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database_copy.store_string(database_file.get_as_text())
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database_copy.close()
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database_file.close()
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