Files
puzzle-quest/scenes/Global.gd
T
2021-05-25 14:14:03 +02:00

113 lines
2.8 KiB
GDScript

extends Control
const TICKS_TIME_MAX = 100 # msec
onready var current_scene = null
onready var loader = null
onready var wait_frames = 1
onready var database = null
onready var table_levels = null
var msetting = preload("res://db/MSetting.gd")
var setting = null
func _ready():
print("[global#_ready]")
_initialize_database()
_initialize_setting()
_initialize_current_scene()
func _initialize_setting():
print("global#_initialize_setting")
setting = msetting.new()
func goto_scene(path):
print("[global#goto_scene]")
loader = ResourceLoader.load_interactive(path)
if loader == null:
print("Error loading ....")
return
set_process(true)
current_scene.queue_free()
wait_frames = 1
Loading.get_node("VBoxContainer/ProgressBar").set_max(loader.get_stage_count())
func get_setting_language():
return setting.get_langue()
func set_setting_language(value):
setting.set_langue(value)
func get_setting_gyrosocpe():
return setting.get_gyroscope()
func set_setting_gyroscope(value):
setting.set_gyroscope(value)
func get_setting_ambient_sound():
return setting.get_ambient_sound()
func set_setting_ambient_sound(value):
setting.set_ambient_sound(value)
func _process(_delta):
print("[global#_process]")
if loader == null:
set_process(false)
return
if wait_frames > 0:
wait_frames -= 1
var tick = OS.get_ticks_msec()
# Use "TICKS_TIME_MAX" to control for how long we block this thread
while OS.get_ticks_msec() < tick + TICKS_TIME_MAX:
var err = loader.poll()
if err == ERR_FILE_EOF: # Finished loading.
_set_new_scene()
break
elif err == OK:
_update_progress()
else:
loader = null
break
## PRIVATE
func _initialize_current_scene():
print("[global#_initialize_current_scene]")
var root = get_tree().get_root()
current_scene = root.get_child(root.get_child_count() - 1)
if current_scene.name != "Main":
get_node("/root/Loading").hide()
func _initialize_database():
print("[global#_initialize_database]")
var database_manager = load(gddb_constants.c_addon_main_path + "core/db_man.gd").new()
var db_id = database_manager.load_database("res://db/ahog.json")
if db_id == gddb_types.e_db_invalid_file:
print("[global#_initialize_database] Error invalid database file !")
OS.set_exit_code(1)
if db_id == gddb_types.e_db_invalid_ver:
print("[global#_initialize_database] Error invalid database version !")
OS.set_exit_code(1)
database = database_manager.get_db_by_id(db_id)
table_levels = database.get_table_by_name("levels")
func _update_progress():
Loading.visible = true
Loading.get_node("VBoxContainer/ProgressBar").set_value(loader.get_stage())
func _set_new_scene():
var resource = loader.get_resource()
loader = null
current_scene = resource.instance()
get_node("/root").add_child(current_scene)
get_node("/root/Loading").hide()