Files
puzzle-quest/scenes/UI/loading/Loading.tscn
T
Vaillant Jeremy 01ea3af253 Run godot --convert-3to4 (automated conversion)
Apply Godot 4.6 automated conversion: renames Spatial.translate->position,
margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile,
onready->@onready, export()->@export, and many more.

127 files changed by the tool. Manual fixes still required for:
 - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.)
 - lod plugin (Spatial -> Node3D renames)
 - ResourceLoader.load_interactive removed -> load_threaded_request
 - OS.set_window_fullscreen removed -> DisplayServer
 - Viewport.set_size_override removed

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 19:18:27 +02:00

59 lines
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[gd_scene load_steps=5 format=2]
[ext_resource path="res://scenes/UI/loading/parts/LoadingBare.tscn" type="PackedScene" id=1]
[ext_resource path="res://scenes/UI/loading/parts/TopPart.tscn" type="PackedScene" id=2]
[ext_resource path="res://scenes/UI/background/Background.tscn" type="PackedScene" id=3]
[sub_resource type="Animation" id=1]
resource_name = "BorderAnim"
tracks/0/type = "bezier"
tracks/0/path = NodePath("LoadingTopBorder:position:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"points": PackedFloat32Array( ),
"times": PackedFloat32Array( )
}
tracks/1/type = "bezier"
tracks/1/path = NodePath("LoadingTopBorder:position:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"points": PackedFloat32Array( -768, -0.25, 0, 1.01154, 306.838, -160.174, -1.02203, -283.071, 0.439946, 60.9141, -27.6065, -0.45336, -19.562, 0.536352, 17.1993, 0.362091, -0.538766, -0.968613, 0.25, 0 ),
"times": PackedFloat32Array( 0.1, 0.3, 0.6, 0.9 )
}
tracks/2/type = "bezier"
tracks/2/path = NodePath("LoadingBare:modulate:a")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"points": PackedFloat32Array( 0, -0.25, 0, 1.10651, 0.716757, 1, -1.59408, -0.0328361, 0.25, 0 ),
"times": PackedFloat32Array( 0, 0.4 )
}
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="BackgroundPicture" parent="." instance=ExtResource( 3 )]
[node name="LoadingTopBorder" parent="." instance=ExtResource( 2 )]
offset_top = 0.362091
offset_bottom = 0.362061
[node name="LoadingBare" parent="." instance=ExtResource( 1 )]
offset_top = 360.0
[node name="AnimLoading" type="AnimationPlayer" parent="."]
method_call_mode = 1
anims/BorderAnim = SubResource( 1 )