Files
puzzle-quest/scenes/UI/choose_scenes/ChooseScene.gd
T
VAILLANT Jeremy 6b9e476b00 Use dbb for levels
2021-05-15 14:05:09 +02:00

54 lines
1.5 KiB
GDScript

extends Control
export (PackedScene) var template = load("res://scenes/levels/Template.tscn")
onready var levels = Array()
onready var mlevel = load("res://db/MLevel.gd")
onready var table = Global.table_levels
func _ready():
_apply_scenes()
# Load scene warcraft
func _on_warcraft_pressed():
Global.current_scene_int = 0
Global.goto_scene("res://scenes/levels/warcraft/WarCraft.tscn")
func _on_reset_level():
print("Reset level ...")
## PRIVATE
func _apply_scenes():
for row_index in range(0, Global.table_levels.m_rows_count):
_apply_scene(mlevel.new(row_index))
func _build_path(name):
return "MarginContainer/HBoxContainer/"+name
func _build_method(name):
return "_on_"+name.to_lower()+"_pressed"
func _load_scene(name):
var template_instance = template.instance()
template_instance.set_name(name)
return template_instance
func _load_texture(thumbnail):
return load(thumbnail)
func _apply_scene(level):
$MarginContainer/HBoxContainer.add_child(_load_scene(level.name()))
var node = _build_path(level.name())
var select = get_node(node+"/TextureRect/TextureButton")
var reset = get_node(node+"/VBoxContainer/ButtonReset")
var count = get_node(node+"/VBoxContainer/ButtonCount/Label")
select.set_normal_texture(_load_texture(level.thumbnail()))
select.connect("pressed", self, _build_method(level.name()))
reset.set_disabled(true)
reset.connect("pressed", self, "_on_reset_level")
count.set_text(level.object_finding()+" / "+level.object_to_find())