Files
puzzle-quest/scenes/UI/summary/Summary.tscn
T
Vaillant Jeremy 6f3f8b8f64 Wire up UI in Godot 4: fonts, translations, layout, fog, shadow
Discovered while playtesting the migrated build. Each fix has a
specific Godot-3-to-4 cause that the --convert-3to4 tool did not catch.

Fonts:
- Replace 4 .tres font wrappers (MKX_Base, kirsty_base/medium/title)
  with FontVariation pointing at the .otf/.ttf source. Godot 3
  DynamicFont with size= and font_data= is invalid in Godot 4 (those
  properties don't exist on FontFile).
- Apply size 46 via theme_override_font_sizes/font_size on the 5
  Labels that used kirsty_title.tres (LabelLoading + 4 in Summary).
- Drop the broken VisualShader text_outline.material from the 4
  Labels in Summary — Index p_from_port errors in Godot 4 meant
  COLOR was never written, so text rendered invisible.
- Migrate VisualShader nodes inside text_outline.material (compressed
  asset; updated by the inspect/migrate scripts).

Translations:
- Move project.godot section from [locale] (Godot 3) to
  [internationalization] with locale/translations=... (Godot 4). The
  old section was silently ignored so tr() returned the raw msgid.
- Adjust Setting.translate_int_to_locale to return "en"/"fr" to
  match what the .po files declare (was "en_GB"/"fr_FR", which Godot
  3 fell back from automatically but Godot 4 does not).

Label alignment (Godot 3 names not auto-renamed):
- align -> horizontal_alignment, valign -> vertical_alignment across
  9 .tscn files.

Background / Loading / ChooseScene layout:
- Rewrite Background.tscn from a VisualShader-textured Panel to a
  plain TextureRect (the visual shader connection ports went out of
  bounds in Godot 4, leaving the panel grey on scene reload).
- Set layout_mode=1 + anchors_preset=15 on BackgroundPicture
  instances in Main.tscn and Loading.tscn — Godot 4 inheritance no
  longer applies the .tscn-root's anchors to an instanced child
  unless layout_mode is set to Anchors mode explicitly.
- Replace scroll_horizontal_enabled (Godot 3) with
  horizontal_scroll_mode/vertical_scroll_mode (Godot 4) on
  ChooseScene's ScrollContainer.
- Add theme_override_styles/panel = StyleBoxEmpty on the
  ScrollContainer (Godot 4 ScrollContainer ships a default dark
  panel style that Godot 3 did not).
- Hide BackgroundTile in Template.tscn — it points at
  UI-level-btn-shadow.png (228x228, 83% opaque black) which used to
  render at natural size in Godot 3 but is stretched to fill the
  456px rect in Godot 4, leaving a big black square below each
  thumbnail. The proper drop-shadow needs a shader or 9-patch.
- TextureRect.expand=true (Godot 3) -> expand_mode=1 (Godot 4) on
  ThumbnailLevel and TopPart's content rects.

Lighting:
- background_mode 3 (which used to mean Sky in Godot 3) -> 2 (Sky in
  Godot 4; 3 is now Canvas, producing a black background).
- background_sky -> sky, background_energy -> background_energy_multiplier,
  fog_color -> fog_light_color, fog_height_min -> fog_height; drop
  fog_height_enabled / fog_height_max / fog_height_curve /
  dof_blur_far_distance (no longer exist).
- Add fog_mode = 1 so Godot 4 uses fog_depth_* instead of the new
  default fog_density-based exponential fog (which rendered as a
  thick white cloud).
- ambient_light_energy 1.55 -> 0.4 — the new pipeline interprets
  the value much more strongly so 1.55 produced a saturated pink scene.
- Remove the light_data = ExtResource(41) reference to
  WarCraft.lmbake — Godot 3 baked lightmap binary format is
  incompatible with Godot 4. Re-bake in editor when ready.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 20:55:47 +02:00

389 lines
11 KiB
Plaintext

[gd_scene load_steps=27 format=2]
[ext_resource path="res://assets/ui/themes/button-summary-hover.jpg" type="Texture2D" id=1]
[ext_resource path="res://assets/ui/themes/button-summary.jpg" type="Texture2D" id=2]
[ext_resource path="res://assets/fonts/kirsty/kirsty_base.tres" type="FontFile" id=3]
[ext_resource path="res://assets/fonts/kirsty/kirsty_title.tres" type="FontFile" id=4]
[ext_resource path="res://assets/ui/icones/treasure.png" type="Texture2D" id=5]
[ext_resource path="res://assets/fonts/text_outline.material" type="Material" id=6]
[ext_resource path="res://assets/ui/icones/treasure-hover.png" type="Texture2D" id=7]
[ext_resource path="res://assets/ui/themes/bck-vert-grd.png" type="Texture2D" id=8]
[ext_resource path="res://assets/ui/themes/wood-tile.jpg" type="Texture2D" id=9]
[sub_resource type="VisualShaderNodeVectorOp" id=1]
operator = 3
[sub_resource type="VisualShaderNodeInput" id=2]
input_name = "screen_uv"
[sub_resource type="VisualShaderNodeVectorDecompose" id=3]
output_port_for_preview = 1
[sub_resource type="VisualShaderNodeMix" id=4]
[sub_resource type="VisualShaderNodeColorConstant" id=5]
constant = Color( 0.2, 0.155, 0.11, 1 )
[sub_resource type="VisualShaderNodeColorOp" id=6]
[sub_resource type="VisualShaderNodeMix" id=7]
[sub_resource type="VisualShaderNodeFloatOp" id=8]
default_input_values = [ 0, 0.0, 1, 0.2 ]
operator = 2
[sub_resource type="VisualShaderNodeFloatOp" id=9]
default_input_values = [ 0, 0.0, 1, -1.0 ]
operator = 2
[sub_resource type="VisualShaderNodeInput" id=10]
input_name = "screen_uv"
[sub_resource type="VisualShaderNodeTexture" id=11]
texture = ExtResource( 9 )
texture_type = 1
[sub_resource type="VisualShaderNodeVectorCompose" id=12]
default_input_values = [ 0, 0.0, 1, 0.0, 2, 1.0 ]
[sub_resource type="VisualShaderNodeFloatConstant" id=13]
constant = 0.4
[sub_resource type="VisualShaderNodeVectorDecompose" id=14]
[sub_resource type="VisualShaderNodeFloatOp" id=15]
default_input_values = [ 0, 0.0, 1, 1.6 ]
operator = 3
[sub_resource type="VisualShader" id=16]
code = "shader_type canvas_item;
uniform sampler2D tex_frg_4 : source_color;
void vertex() {
// Output:0
}
void fragment() {
// Input:3
vec3 n_out3p0 = vec3(SCREEN_UV, 0.0);
// Scalar:6
float n_out6p0 = 0.400000;
// VectorOp:11
vec3 n_out11p0 = n_out3p0 / vec3(n_out6p0);
// VectorDecompose:7
float n_out7p0 = n_out11p0.x;
float n_out7p1 = n_out11p0.y;
float n_out7p2 = n_out11p0.z;
// ScalarOp:8
float n_in8p1 = 1.60000;
float n_out8p0 = n_out7p1 / n_in8p1;
// VectorCompose:5
float n_in5p2 = 1.00000;
vec3 n_out5p0 = vec3(n_out7p0, n_out8p0, n_in5p2);
// Texture:4
vec4 tex_frg_4_read = texture(tex_frg_4, n_out5p0.xy);
vec3 n_out4p0 = tex_frg_4_read.rgb;
float n_out4p1 = tex_frg_4_read.a;
// ScalarOp:22
float n_in22p1 = 0.20000;
float n_out22p0 = dot(n_out4p0, vec3(0.333333, 0.333333, 0.333333)) * n_in22p1;
// Color:18
vec3 n_out18p0 = vec3(0.200000, 0.155000, 0.110000);
float n_out18p1 = 1.000000;
// ColorOp:19
vec3 n_out19p0 = vec3(1.0) - (vec3(1.0) - n_out18p0) * (vec3(1.0) - n_out4p0);
// Input:14
vec3 n_out14p0 = vec3(SCREEN_UV, 0.0);
// VectorDecompose:15
float n_out15p0 = n_out14p0.x;
float n_out15p1 = n_out14p0.y;
float n_out15p2 = n_out14p0.z;
// VectorScalarMix:17
vec3 n_out17p0 = mix(n_out4p0, n_out19p0, n_out15p1);
// VectorScalarMix:20
vec3 n_out20p0 = mix(vec3(n_out22p0), n_out17p0, n_out15p1);
// Output:0
COLOR.rgb = n_out20p0;
}
void light() {
// Output:0
}
"
graph_offset = Vector2( -1049.92, -110.97 )
mode = 1
flags/light_only = false
nodes/fragment/0/position = Vector2( 2300, 540 )
nodes/fragment/3/node = SubResource( 10 )
nodes/fragment/3/position = Vector2( -2320, 660 )
nodes/fragment/4/node = SubResource( 11 )
nodes/fragment/4/position = Vector2( 60, 160 )
nodes/fragment/5/node = SubResource( 12 )
nodes/fragment/5/position = Vector2( -580, 720 )
nodes/fragment/6/node = SubResource( 13 )
nodes/fragment/6/position = Vector2( -2300, 800 )
nodes/fragment/7/node = SubResource( 14 )
nodes/fragment/7/position = Vector2( -1480, 700 )
nodes/fragment/8/node = SubResource( 15 )
nodes/fragment/8/position = Vector2( -960, 820 )
nodes/fragment/11/node = SubResource( 1 )
nodes/fragment/11/position = Vector2( -1860, 700 )
nodes/fragment/14/node = SubResource( 2 )
nodes/fragment/14/position = Vector2( 140, 980 )
nodes/fragment/15/node = SubResource( 3 )
nodes/fragment/15/position = Vector2( 580, 960 )
nodes/fragment/17/node = SubResource( 4 )
nodes/fragment/17/position = Vector2( 1240, 560 )
nodes/fragment/18/node = SubResource( 5 )
nodes/fragment/18/position = Vector2( 520, 620 )
nodes/fragment/19/node = SubResource( 6 )
nodes/fragment/19/position = Vector2( 840, 580 )
nodes/fragment/20/node = SubResource( 7 )
nodes/fragment/20/position = Vector2( 1780, 660 )
nodes/fragment/22/node = SubResource( 8 )
nodes/fragment/22/position = Vector2( 1260, 780 )
nodes/fragment/23/node = SubResource( 9 )
nodes/fragment/23/position = Vector2( 1080, 1080 )
nodes/fragment/connections = PackedInt32Array( 8, 0, 5, 1, 7, 1, 8, 0, 7, 0, 5, 0, 5, 0, 4, 0, 3, 0, 11, 0, 6, 0, 11, 1, 11, 0, 7, 0, 14, 0, 15, 0, 4, 0, 17, 0, 15, 1, 17, 2, 4, 0, 19, 1, 18, 0, 19, 0, 19, 0, 17, 1, 4, 0, 22, 0, 20, 0, 0, 0, 15, 1, 23, 0, 22, 0, 20, 0, 15, 1, 20, 2, 17, 0, 20, 1 )
[sub_resource type="ShaderMaterial" id=17]
shader = SubResource( 16 )
[node name="Summary" type="HBoxContainer"]
anchor_bottom = 1.0
offset_right = 236.0
theme_override_constants/separation = 0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="PanelWood" type="Panel" parent="."]
material = SubResource( 17 )
offset_right = 350.0
offset_bottom = 1080.0
custom_minimum_size = Vector2( 350, 0 )
size_flags_vertical = 3
[node name="VBoxContainer" type="VBoxContainer" parent="PanelWood"]
anchor_right = 1.0
anchor_bottom = 1.0
clip_contents = true
size_flags_horizontal = 8
size_flags_vertical = 11
theme_override_constants/separation = 30
__meta__ = {
"_edit_use_anchors_": false
}
[node name="CenterContainer" type="CenterContainer" parent="PanelWood/VBoxContainer"]
offset_right = 350.0
offset_bottom = 271.0
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="TextureRect" type="TextureButton" parent="PanelWood/VBoxContainer/CenterContainer"]
offset_left = 111.0
offset_top = 71.0
offset_right = 239.0
offset_bottom = 199.0
mouse_default_cursor_shape = 2
size_flags_horizontal = 4
size_flags_vertical = 4
texture_normal = ExtResource( 5 )
texture_hover = ExtResource( 7 )
texture_focused = ExtResource( 7 )
stretch_mode = 3
[node name="ButtonPuzzle" type="TextureButton" parent="PanelWood/VBoxContainer"]
offset_top = 301.0
offset_right = 350.0
offset_bottom = 378.0
mouse_default_cursor_shape = 2
size_flags_horizontal = 0
size_flags_vertical = 0
texture_normal = ExtResource( 2 )
texture_hover = ExtResource( 1 )
texture_focused = ExtResource( 1 )
__meta__ = {
"_editor_description_": ""
}
[node name="Label" type="Label" parent="PanelWood/VBoxContainer/ButtonPuzzle"]
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 7
size_flags_vertical = 3
theme_override_fonts/font = ExtResource( 4 )
theme_override_font_sizes/font_size = 46
text = "Puzzles"
horizontal_alignment = 1
vertical_alignment = 1
__meta__ = {
"_edit_use_anchors_": false,
"_editor_description_": ""
}
[node name="ButtonSetting" type="TextureButton" parent="PanelWood/VBoxContainer"]
offset_top = 408.0
offset_right = 350.0
offset_bottom = 485.0
mouse_default_cursor_shape = 2
size_flags_horizontal = 0
size_flags_vertical = 0
texture_normal = ExtResource( 2 )
texture_hover = ExtResource( 1 )
texture_focused = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="PanelWood/VBoxContainer/ButtonSetting"]
anchor_right = 1.0
anchor_bottom = 1.0
size_flags_horizontal = 7
size_flags_vertical = 3
theme_override_fonts/font = ExtResource( 4 )
theme_override_font_sizes/font_size = 46
theme_override_colors/font_color = Color( 0, 0, 0, 1 )
text = "Paramètres"
horizontal_alignment = 1
vertical_alignment = 1
__meta__ = {
"_edit_use_anchors_": false,
"_editor_description_": ""
}
[node name="ButtonCredits" type="TextureButton" parent="PanelWood/VBoxContainer"]
offset_top = 515.0
offset_right = 350.0
offset_bottom = 592.0
mouse_default_cursor_shape = 2
size_flags_horizontal = 0
size_flags_vertical = 0
texture_normal = ExtResource( 2 )
texture_hover = ExtResource( 1 )
texture_focused = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="PanelWood/VBoxContainer/ButtonCredits"]
anchor_right = 1.0
anchor_bottom = 1.0
size_flags_horizontal = 7
size_flags_vertical = 3
theme_override_fonts/font = ExtResource( 4 )
theme_override_font_sizes/font_size = 46
theme_override_colors/font_color = Color( 0, 0, 0, 1 )
text = "Crédits"
horizontal_alignment = 1
vertical_alignment = 1
__meta__ = {
"_edit_use_anchors_": false,
"_editor_description_": ""
}
[node name="MarginContainer" type="MarginContainer" parent="PanelWood/VBoxContainer"]
offset_top = 622.0
offset_right = 350.0
offset_bottom = 893.0
size_flags_vertical = 3
[node name="ButtonQuit" type="TextureButton" parent="PanelWood/VBoxContainer"]
offset_top = 923.0
offset_right = 350.0
offset_bottom = 1000.0
mouse_default_cursor_shape = 2
size_flags_horizontal = 0
size_flags_vertical = 0
texture_normal = ExtResource( 2 )
texture_hover = ExtResource( 1 )
__meta__ = {
"_editor_description_": ""
}
[node name="Label" type="Label" parent="PanelWood/VBoxContainer/ButtonQuit"]
anchor_right = 1.0
anchor_bottom = 1.0
size_flags_horizontal = 7
size_flags_vertical = 3
theme_override_fonts/font = ExtResource( 4 )
theme_override_font_sizes/font_size = 46
theme_override_colors/font_color = Color( 0, 0, 0, 1 )
text = "Quit"
horizontal_alignment = 1
vertical_alignment = 1
__meta__ = {
"_edit_use_anchors_": false,
"_editor_description_": ""
}
[node name="ContainerVersion" type="HBoxContainer" parent="PanelWood/VBoxContainer"]
offset_top = 1030.0
offset_right = 350.0
offset_bottom = 1050.0
[node name="MarginLeft" type="MarginContainer" parent="PanelWood/VBoxContainer/ContainerVersion"]
offset_right = 283.0
offset_bottom = 20.0
size_flags_horizontal = 3
[node name="LabelVersion" type="Label" parent="PanelWood/VBoxContainer/ContainerVersion"]
offset_left = 287.0
offset_right = 334.0
offset_bottom = 20.0
size_flags_vertical = 0
theme_override_fonts/font = ExtResource( 3 )
theme_override_colors/font_color = Color( 0.741176, 0.478431, 0.372549, 1 )
text = "v 0.0.0"
horizontal_alignment = 2
[node name="MarginRight" type="MarginContainer" parent="PanelWood/VBoxContainer/ContainerVersion"]
offset_left = 338.0
offset_right = 350.0
offset_bottom = 20.0
size_flags_horizontal = 3
size_flags_stretch_ratio = 0.04
[node name="MarginContainerBottom" type="MarginContainer" parent="PanelWood/VBoxContainer"]
offset_top = 1080.0
offset_right = 350.0
offset_bottom = 1080.0
size_flags_stretch_ratio = 0.2
[node name="TextureRect" type="TextureRect" parent="."]
offset_left = 350.0
offset_right = 446.0
offset_bottom = 1080.0
clip_contents = true
size_flags_horizontal = 11
size_flags_vertical = 3
texture = ExtResource( 8 )
stretch_mode = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="ClickButton" type="AudioStreamPlayer" parent="."]