78 lines
1.6 KiB
YAML
78 lines
1.6 KiB
YAML
---
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# Windows Development version
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kind: pipeline
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type: docker
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name: WindowsDebugVersion
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platform:
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os: linux
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arch: amd64
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environment:
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EXPORT_NAME: "Puzzle Quest"
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clone:
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depth: 1
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steps:
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- name: WindowsDebug
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image: barichello/godot-ci:3.3.2
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volumes:
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- name: binary
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path: release/windows
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commands:
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- godot --export "WindowsDebug" "releases/windows/${EXPORT_NAME}.exe"
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- name: WindowsDeploy
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image: barichello/godot-ci:3.3.2
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volumes:
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- name: binary
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path: release/windows
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commands:
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- butler push "releases/windows" "${ITCHIO_USERNAME}/${ITCHIO_GAME}:windows"
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environment:
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BUTLER_API_KEY:
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from_secret: BUTLER_API_KEY
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ITCHIO_USERNAME:
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from_secret: ITCHIO_USERNAME
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ITCHIO_GAME:
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from_secret: ITCHIO_GAME
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# - name: AndroidDebug
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# image: devcrea/godot-ci:3.3.2-android
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# commands:
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# - apt-get update
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# - apt-get install -y wget
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# - wget -O /root/release.keystore https://u.pcloud.link/publink/show?code=XZzCwxXZoGFtYGSzBQHB5DPQQW15SuUczA97
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# - sed 's@keystore/release=".*"@keystore/release="'/root/release.keystore'"@g' -i export_presets.cfg
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# - sed 's@keystore/release_user=".*"@keystore/release_user="'$SECRET_RELEASE_KEYSTORE_USER'"@g' -i export_presets.cfg
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# - sed 's@keystore/release_password=".*"@keystore/release_password="'$SECRET_RELEASE_KEYSTORE_PASSWORD'"@g' -i export_presets.cfg
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# - godot --export "Android" "releases/android/${EXPORT_NAME}.apk"
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trigger:
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branch:
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- dev
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---
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# For Production version
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kind: pipeline
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type: docker
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name: ReleaseVersion
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platform:
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os: linux
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arch: amd64
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environment:
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EXPORT_NAME: "Puzzle Quest"
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clone:
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depth: 1
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trigger:
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branch:
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- master
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