Files
puzzle-quest/scenes/UI/settings/Settings.gd
T
2021-05-15 12:13:23 +02:00

44 lines
1.4 KiB
GDScript

extends Node
onready var language_id = null
onready var gyroscope_id = null
func _ready():
print("[Settings#_ready]")
_translation()
_apply_settings()
## PRIVATE
func _translation():
print("[Settings#_translation]")
$VBoxContainer/Langue/HBoxContainer/Label.text = tr("SETTINGS_LABEL_LANGUE")
$VBoxContainer/gyroscope/HBoxContainer/Label.text = tr("SETTINGS_LABEL_GYROSCOPE")
func _apply_settings():
print("[Settings#_apply_settings]")
var lang = _get_settings_data("langue", Global.table_settings, Global.data_settings)
var gyro = _get_settings_data("gyroscope", Global.table_settings, Global.data_settings)
$CenterContainer/VBoxContainer/Langue/HBoxContainer/data.set_text(lang)
$CenterContainer/VBoxContainer/gyroscope/HBoxContainer/data.set_pressed(int(gyro) as bool)
func _get_settings_data(name, table, datas):
for index in range(0, Global.table_settings.get_props_count()):
if table.get_prop_at(index).get_prop_name() == name:
_save_id(name, table.get_prop_at(index).get_prop_id())
return datas[index].get_data()
func _save_id(name, id):
if name == "langue":
language_id = id
if name == "gyroscope":
gyroscope_id = id
func _on_gyroscope_pressed():
print("[Settings#_on_gyroscop_toggled] change value to database ...........")
Global.table_settings.edit_data(gyroscope_id,
gddb_types.e_prop_type_bool,
int($CenterContainer/VBoxContainer/gyroscope/HBoxContainer/data.pressed) as String)
Global.database.save_db()