81e6ceb003
Address every warning that surfaced in the running game's debugger: - Drop deprecated 'graph_offset = Vector2(...)' lines from the three in-tree VisualShader resources (red.tres, green.tres, Summary.tscn). The property is editor-only graph pan, ignored at runtime but warns at load. - Add android/.gdignore so Godot stops scanning the build template copies of red.tres/green.tres (which still had graph_offset). Tighten .gitignore to keep tracking the .gdignore marker only. - Drop the broken 'nodes/fragment/connections = ...' line from the inline VisualShader in Summary.tscn — connections referenced out-of-bounds ports (e.g. port 1 on a 1-output node). The pre-compiled 'code = ...' string is kept so rendering is unaffected. - Drop the orphaned 'ext_resource WarCraft.lmbake' from WarCraft.tscn: the LightmapGI node no longer references it but Godot still loaded the (Godot-3-format) blob from the ext_resource declaration alone, triggering '(p_data.size() % 4) != 0'. - Animation tracks: SlideReset (Template.tscn), BorderAnim (Loading.tscn), and ObjectFindAll (ListObjects.tscn) each had a bezier track with empty PackedFloat32Array keys, which AnimationMixer rejects in Godot 4. Drop the empty x track in each (the y track held the actual motion). - Re-save 57 .mesh files via scripts/migrate_misc.gd so the surface format is the current Godot 4 variant. sm_stackgold.mesh in particular triggered the deprecation warning every load. GDScript: rename function parameters and locals that shadowed Node.name / Node.value in: - db/MScene.gd (set_lock, set_mesh, set_tick_reference, set_value) - scripts/Setting.gd untouched (no shadow, false positive earlier) - scenes/UI/choose_scenes/ChooseScene.gd (_load_scene, _build_path, _build_method) - scenes/levels/Levels.gd (_create_animation_slide, _create_animation_warning, _add_animation_to_player, _create_button_info, _node_object_list) lod plugin: Godot 4 added 'lod_bias' as a native property on VisualInstance3D, which collided with the plugin's 'lod_bias' member across all five lod_*.gd files. Rename to 'lod_distance_bias' so the scripts parse again. Also drop Light3D.shadow_color writes in lod_omni_light.gd and lod_spot_light.gd — that property was removed in Godot 4, so the related shadow_value computation became dead code. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
390 lines
11 KiB
Plaintext
390 lines
11 KiB
Plaintext
[gd_scene load_steps=27 format=2]
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[ext_resource path="res://assets/ui/themes/button-summary-hover.jpg" type="Texture2D" id=1]
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[ext_resource path="res://assets/ui/themes/button-summary.jpg" type="Texture2D" id=2]
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[ext_resource path="res://assets/fonts/kirsty/kirsty_base.tres" type="FontFile" id=3]
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[ext_resource path="res://assets/fonts/kirsty/kirsty_title.tres" type="FontFile" id=4]
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[ext_resource path="res://assets/ui/icones/treasure.png" type="Texture2D" id=5]
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[ext_resource path="res://assets/ui/icones/treasure-hover.png" type="Texture2D" id=7]
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[ext_resource path="res://assets/ui/themes/bck-vert-grd.png" type="Texture2D" id=8]
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[ext_resource path="res://assets/ui/themes/wood-tile.jpg" type="Texture2D" id=9]
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[sub_resource type="VisualShaderNodeVectorOp" id=1]
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operator = 3
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[sub_resource type="VisualShaderNodeInput" id=2]
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input_name = "screen_uv"
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[sub_resource type="VisualShaderNodeVectorDecompose" id=3]
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output_port_for_preview = 1
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[sub_resource type="VisualShaderNodeMix" id=4]
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[sub_resource type="VisualShaderNodeColorConstant" id=5]
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constant = Color( 0.2, 0.155, 0.11, 1 )
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[sub_resource type="VisualShaderNodeColorOp" id=6]
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[sub_resource type="VisualShaderNodeMix" id=7]
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[sub_resource type="VisualShaderNodeFloatOp" id=8]
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default_input_values = [ 0, 0.0, 1, 0.2 ]
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operator = 2
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[sub_resource type="VisualShaderNodeFloatOp" id=9]
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default_input_values = [ 0, 0.0, 1, -1.0 ]
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operator = 2
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[sub_resource type="VisualShaderNodeInput" id=10]
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input_name = "screen_uv"
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[sub_resource type="VisualShaderNodeTexture" id=11]
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texture = ExtResource( 9 )
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texture_type = 1
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[sub_resource type="VisualShaderNodeVectorCompose" id=12]
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default_input_values = [ 0, 0.0, 1, 0.0, 2, 1.0 ]
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[sub_resource type="VisualShaderNodeFloatConstant" id=13]
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constant = 0.4
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[sub_resource type="VisualShaderNodeVectorDecompose" id=14]
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[sub_resource type="VisualShaderNodeFloatOp" id=15]
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default_input_values = [ 0, 0.0, 1, 1.6 ]
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operator = 3
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[sub_resource type="VisualShader" id=16]
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code = "shader_type canvas_item;
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uniform sampler2D tex_frg_4 : source_color;
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void vertex() {
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// Output:0
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}
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void fragment() {
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// Input:3
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vec3 n_out3p0 = vec3(SCREEN_UV, 0.0);
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// Scalar:6
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float n_out6p0 = 0.400000;
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// VectorOp:11
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vec3 n_out11p0 = n_out3p0 / vec3(n_out6p0);
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// VectorDecompose:7
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float n_out7p0 = n_out11p0.x;
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float n_out7p1 = n_out11p0.y;
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float n_out7p2 = n_out11p0.z;
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// ScalarOp:8
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float n_in8p1 = 1.60000;
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float n_out8p0 = n_out7p1 / n_in8p1;
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// VectorCompose:5
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float n_in5p2 = 1.00000;
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vec3 n_out5p0 = vec3(n_out7p0, n_out8p0, n_in5p2);
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// Texture:4
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vec4 tex_frg_4_read = texture(tex_frg_4, n_out5p0.xy);
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vec3 n_out4p0 = tex_frg_4_read.rgb;
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float n_out4p1 = tex_frg_4_read.a;
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// ScalarOp:22
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float n_in22p1 = 0.20000;
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float n_out22p0 = dot(n_out4p0, vec3(0.333333, 0.333333, 0.333333)) * n_in22p1;
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// Color:18
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vec3 n_out18p0 = vec3(0.200000, 0.155000, 0.110000);
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float n_out18p1 = 1.000000;
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// ColorOp:19
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vec3 n_out19p0 = vec3(1.0) - (vec3(1.0) - n_out18p0) * (vec3(1.0) - n_out4p0);
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// Input:14
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vec3 n_out14p0 = vec3(SCREEN_UV, 0.0);
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// VectorDecompose:15
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float n_out15p0 = n_out14p0.x;
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float n_out15p1 = n_out14p0.y;
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float n_out15p2 = n_out14p0.z;
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// VectorScalarMix:17
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vec3 n_out17p0 = mix(n_out4p0, n_out19p0, n_out15p1);
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// VectorScalarMix:20
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vec3 n_out20p0 = mix(vec3(n_out22p0), n_out17p0, n_out15p1);
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// Output:0
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COLOR.rgb = n_out20p0;
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}
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void light() {
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// Output:0
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}
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"
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mode = 1
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flags/light_only = false
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nodes/fragment/0/position = Vector2( 2300, 540 )
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nodes/fragment/3/node = SubResource( 10 )
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nodes/fragment/3/position = Vector2( -2320, 660 )
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nodes/fragment/4/node = SubResource( 11 )
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nodes/fragment/4/position = Vector2( 60, 160 )
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nodes/fragment/5/node = SubResource( 12 )
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nodes/fragment/5/position = Vector2( -580, 720 )
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nodes/fragment/6/node = SubResource( 13 )
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nodes/fragment/6/position = Vector2( -2300, 800 )
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nodes/fragment/7/node = SubResource( 14 )
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nodes/fragment/7/position = Vector2( -1480, 700 )
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nodes/fragment/8/node = SubResource( 15 )
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nodes/fragment/8/position = Vector2( -960, 820 )
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nodes/fragment/11/node = SubResource( 1 )
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nodes/fragment/11/position = Vector2( -1860, 700 )
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nodes/fragment/14/node = SubResource( 2 )
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nodes/fragment/14/position = Vector2( 140, 980 )
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nodes/fragment/15/node = SubResource( 3 )
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nodes/fragment/15/position = Vector2( 580, 960 )
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nodes/fragment/17/node = SubResource( 4 )
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nodes/fragment/17/position = Vector2( 1240, 560 )
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nodes/fragment/18/node = SubResource( 5 )
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nodes/fragment/18/position = Vector2( 520, 620 )
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nodes/fragment/19/node = SubResource( 6 )
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nodes/fragment/19/position = Vector2( 840, 580 )
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nodes/fragment/20/node = SubResource( 7 )
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nodes/fragment/20/position = Vector2( 1780, 660 )
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nodes/fragment/22/node = SubResource( 8 )
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nodes/fragment/22/position = Vector2( 1260, 780 )
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nodes/fragment/23/node = SubResource( 9 )
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nodes/fragment/23/position = Vector2( 1080, 1080 )
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[sub_resource type="ShaderMaterial" id=17]
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shader = SubResource( 16 )
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[node name="Summary" type="HBoxContainer"]
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anchor_bottom = 1.0
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offset_right = 236.0
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theme_override_constants/separation = 0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="PanelWood" type="Panel" parent="."]
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material = SubResource( 17 )
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offset_right = 350.0
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offset_bottom = 1080.0
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custom_minimum_size = Vector2( 350, 0 )
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size_flags_vertical = 3
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[node name="VBoxContainer" type="VBoxContainer" parent="PanelWood"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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clip_contents = true
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size_flags_horizontal = 8
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size_flags_vertical = 11
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theme_override_constants/separation = 30
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="CenterContainer" type="CenterContainer" parent="PanelWood/VBoxContainer"]
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offset_right = 350.0
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offset_bottom = 271.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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[node name="TextureRect" type="TextureButton" parent="PanelWood/VBoxContainer/CenterContainer"]
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offset_left = 111.0
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offset_top = 71.0
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offset_right = 239.0
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offset_bottom = 199.0
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mouse_default_cursor_shape = 2
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size_flags_horizontal = 4
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size_flags_vertical = 4
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texture_normal = ExtResource( 5 )
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texture_hover = ExtResource( 7 )
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texture_focused = ExtResource( 7 )
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stretch_mode = 3
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[node name="ButtonPuzzle" type="TextureButton" parent="PanelWood/VBoxContainer"]
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offset_top = 301.0
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offset_right = 350.0
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offset_bottom = 378.0
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mouse_default_cursor_shape = 2
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size_flags_horizontal = 0
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size_flags_vertical = 0
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texture_normal = ExtResource( 2 )
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texture_hover = ExtResource( 1 )
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texture_focused = ExtResource( 1 )
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__meta__ = {
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"_editor_description_": ""
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}
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[node name="Label" type="Label" parent="PanelWood/VBoxContainer/ButtonPuzzle"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = 0.0
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offset_top = 0.0
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offset_right = 0.0
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offset_bottom = 0.0
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theme_override_fonts/font = ExtResource( 4 )
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theme_override_font_sizes/font_size = 46
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text = "Puzzles"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="ButtonSetting" type="TextureButton" parent="PanelWood/VBoxContainer"]
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offset_top = 408.0
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offset_right = 350.0
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offset_bottom = 485.0
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mouse_default_cursor_shape = 2
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size_flags_horizontal = 0
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size_flags_vertical = 0
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texture_normal = ExtResource( 2 )
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texture_hover = ExtResource( 1 )
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texture_focused = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Label" type="Label" parent="PanelWood/VBoxContainer/ButtonSetting"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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size_flags_horizontal = 7
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size_flags_vertical = 3
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theme_override_fonts/font = ExtResource( 4 )
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theme_override_font_sizes/font_size = 46
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theme_override_colors/font_color = Color( 0, 0, 0, 1 )
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text = "Paramètres"
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horizontal_alignment = 1
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vertical_alignment = 1
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__meta__ = {
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"_edit_use_anchors_": false,
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"_editor_description_": ""
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}
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[node name="ButtonCredits" type="TextureButton" parent="PanelWood/VBoxContainer"]
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offset_top = 515.0
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offset_right = 350.0
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offset_bottom = 592.0
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mouse_default_cursor_shape = 2
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size_flags_horizontal = 0
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size_flags_vertical = 0
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texture_normal = ExtResource( 2 )
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texture_hover = ExtResource( 1 )
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texture_focused = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Label" type="Label" parent="PanelWood/VBoxContainer/ButtonCredits"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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size_flags_horizontal = 7
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size_flags_vertical = 3
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theme_override_fonts/font = ExtResource( 4 )
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theme_override_font_sizes/font_size = 46
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theme_override_colors/font_color = Color( 0, 0, 0, 1 )
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text = "Crédits"
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horizontal_alignment = 1
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vertical_alignment = 1
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__meta__ = {
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"_edit_use_anchors_": false,
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"_editor_description_": ""
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}
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[node name="MarginContainer" type="MarginContainer" parent="PanelWood/VBoxContainer"]
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offset_top = 622.0
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offset_right = 350.0
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offset_bottom = 893.0
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size_flags_vertical = 3
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[node name="ButtonQuit" type="TextureButton" parent="PanelWood/VBoxContainer"]
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offset_top = 923.0
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offset_right = 350.0
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offset_bottom = 1000.0
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mouse_default_cursor_shape = 2
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size_flags_horizontal = 0
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size_flags_vertical = 0
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texture_normal = ExtResource( 2 )
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texture_hover = ExtResource( 1 )
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__meta__ = {
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"_editor_description_": ""
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}
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[node name="Label" type="Label" parent="PanelWood/VBoxContainer/ButtonQuit"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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size_flags_horizontal = 7
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size_flags_vertical = 3
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theme_override_fonts/font = ExtResource( 4 )
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theme_override_font_sizes/font_size = 46
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theme_override_colors/font_color = Color( 0, 0, 0, 1 )
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text = "Quit"
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horizontal_alignment = 1
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vertical_alignment = 1
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__meta__ = {
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"_edit_use_anchors_": false,
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"_editor_description_": ""
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}
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[node name="ContainerVersion" type="HBoxContainer" parent="PanelWood/VBoxContainer"]
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offset_top = 1030.0
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offset_right = 350.0
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offset_bottom = 1050.0
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[node name="MarginLeft" type="MarginContainer" parent="PanelWood/VBoxContainer/ContainerVersion"]
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offset_right = 283.0
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offset_bottom = 20.0
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size_flags_horizontal = 3
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[node name="LabelVersion" type="Label" parent="PanelWood/VBoxContainer/ContainerVersion"]
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offset_left = 287.0
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offset_right = 334.0
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offset_bottom = 20.0
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size_flags_vertical = 0
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theme_override_fonts/font = ExtResource( 3 )
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theme_override_colors/font_color = Color( 0.741176, 0.478431, 0.372549, 1 )
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text = "v 0.0.0"
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horizontal_alignment = 2
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[node name="MarginRight" type="MarginContainer" parent="PanelWood/VBoxContainer/ContainerVersion"]
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offset_left = 338.0
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offset_right = 350.0
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offset_bottom = 20.0
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size_flags_horizontal = 3
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size_flags_stretch_ratio = 0.04
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[node name="MarginContainerBottom" type="MarginContainer" parent="PanelWood/VBoxContainer"]
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offset_top = 1080.0
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offset_right = 350.0
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offset_bottom = 1080.0
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size_flags_stretch_ratio = 0.2
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[node name="TextureRect" type="TextureRect" parent="."]
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offset_left = 350.0
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offset_right = 446.0
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offset_bottom = 1080.0
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clip_contents = true
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size_flags_horizontal = 11
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size_flags_vertical = 3
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texture = ExtResource( 8 )
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stretch_mode = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="ClickButton" type="AudioStreamPlayer" parent="."]
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