ca67fc6ec3
Godot 4 emits two unavoidable warnings every time it reconstructs a Godot-3-authored VisualShader graph: 'graph_offset property is deprecated' (the editor's pan position, removed in 4.x) and 'connect_nodes_forced: Index p_from_port = 1 is out of bounds' (node-graph ports that no longer line up). The compiled GLSL inside each ShaderMaterial is correct; only the graph reconstruction is broken. scripts/devisualize_shaders.gd walks every .material, .tres, and .mesh under res:// and replaces ShaderMaterial.shader from VisualShader to a plain Shader carrying the same .code. 15 materials converted (font outline, dissolve, color tints, book/candle/godet/ growler/parchment/rock-floor/stool/table). Godot now loads the compiled shader directly with no graph reconstruction → both warnings gone, rendering identical. Also: - scripts/resave_scenes.gd: load + re-save every .tscn so inline ArrayMesh sub-resources (notably WarCraft.tscn::17, the baked floor) move from Godot-3 PoolByteArray to Godot-4 PackedByteArray surface format. Silences 'Mesh uses old surface format'. - scripts/find_visualshaders.gd: companion audit tool that lists every Resource still backed by a VisualShader. Useful if new legacy materials get added. - Drop the now-orphan inline VisualShader / ShaderMaterial sub- resources (id 1..17) from Summary.tscn. The PanelWood lost its screen-blend tint material; a plain Panel renders fine and the effect can be re-authored as a hand-written shader if wanted. - Add releases/.gdignore and tighten .gitignore so Godot stops warning 'Detected another project.godot at res://releases'. The releases/ directory has its own placeholder project.godot which Godot would otherwise flag at every editor open. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
76 lines
1.5 KiB
Plaintext
76 lines
1.5 KiB
Plaintext
# Created by https://www.toptal.com/developers/gitignore/api/godot,linux,windows
|
|
# Edit at https://www.toptal.com/developers/gitignore?templates=godot,linux,windows
|
|
|
|
### Godot ###
|
|
|
|
# Godot 3.x cache directory (replaced by .godot/ in Godot 4.x)
|
|
.import/
|
|
|
|
# Godot 4.x project cache (re-generated on open; do not commit)
|
|
.godot/
|
|
|
|
# Android build template directory generated by the editor
|
|
# (the .gdignore file is kept; everything else under android/ is build output)
|
|
android/*
|
|
!android/.gdignore
|
|
|
|
export.cfg
|
|
|
|
# Imported translations (automatically generated from CSV files)
|
|
*.translation
|
|
|
|
# Mono-specific ignores
|
|
.mono/
|
|
data_*/
|
|
|
|
### Linux ###
|
|
*~
|
|
|
|
# temporary files which can be created if a process still has a handle open of a deleted file
|
|
.fuse_hidden*
|
|
|
|
# KDE directory preferences
|
|
.directory
|
|
|
|
# Linux trash folder which might appear on any partition or disk
|
|
.Trash-*
|
|
|
|
# .nfs files are created when an open file is removed but is still being accessed
|
|
.nfs*
|
|
|
|
### Windows ###
|
|
# Windows thumbnail cache files
|
|
Thumbs.db
|
|
Thumbs.db:encryptable
|
|
ehthumbs.db
|
|
ehthumbs_vista.db
|
|
|
|
# Dump file
|
|
*.stackdump
|
|
|
|
# Folder config file
|
|
[Dd]esktop.ini
|
|
|
|
# Recycle Bin used on file shares
|
|
$RECYCLE.BIN/
|
|
|
|
# Windows Installer files
|
|
*.cab
|
|
*.msi
|
|
*.msix
|
|
*.msm
|
|
*.msp
|
|
|
|
# Windows shortcuts
|
|
*.lnk
|
|
|
|
# End of https://www.toptal.com/developers/gitignore/api/godot,linux,windows
|
|
|
|
# Ignore folders releases and build Android
|
|
# (the .gdignore marker is tracked so Godot skips scanning this directory)
|
|
releases/*
|
|
!releases/.gdignore
|
|
|
|
# Ignore override godot
|
|
override.cfg
|