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puzzle-quest/gdlintrc
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Vaillant Jeremy e883d662f2 Add gdlint job + gdlintrc to Gitea CI
Lints scripts/, db/, scenes/ via gdtoolkit==4.* on ubuntu-latest
(Python, no Godot needed), in parallel with the validate job.
addons/ (third-party LOD plugin) and developers/ (sandbox) are
left out. Non-blocking for now: the export jobs still only need
validate, so a lint regression won't break builds while the
Godot-3 leftover code is being cleaned up.

gdlintrc bumps max-line-length from 100 to 140 because Godot
$-style node paths and typed signatures routinely push past 100
without that being a real readability problem.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 14:48:13 +02:00

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# gdtoolkit / gdlint config
# https://github.com/Scony/godot-gdscript-toolkit/wiki
# Godot $-paths and typed signatures push lines well past 100 cols routinely;
# 140 keeps the rule as a "no absurdly long line" safety net without forcing
# constant manual wrapping of node paths.
max-line-length: 140