Files
puzzle-quest/scenes/levels/warcraft/WarCraft.gd
T
2021-05-25 14:14:03 +02:00

53 lines
1.5 KiB
GDScript

extends "res://scenes/levels/levels.gd"
export (PackedScene) var object_first = load("res://scenes/UI/list_ho/ObjectListFirst.tscn")
export (PackedScene) var object_std = load("res://scenes/UI/list_ho/ObjectListStd.tscn")
export (PackedScene) var object_last = load("res://scenes/UI/list_ho/ObjectListLast.tscn")
onready var last_btn = null
func _ready():
_display_hud_menu()
_play_ambiant_sound()
func _display_hud_menu():
var counter = 0
var scene = null
var label_id = null
for key in meshes:
scene = meshes[key]
_create_button_info(scene, counter, label_id)
label_id = scene.label_id()
counter = +1
# Back to main scene
func _on_TextureButton_pressed():
Global.goto_scene("res://scenes/main.tscn")
func _create_button_info(scene, counter, label_id):
var btn = null
if counter == 0:
btn = object_first.instance()
#print("[warCraft#_create_button_info] ["+String(counter)+"] use first")
elif counter == meshes.size() - 1:
btn = object_last.instance()
#print("[warCraft#_create_button_info] ["+String(counter)+"] use last")
else:
btn = object_std.instance()
#print("[warCraft#_create_button_info] ["+String(counter)+"] use standar")
if label_id != null and label_id == scene.label_id():
last_btn.get_node("Label").set_text(last_btn.get_node("Label").text + " X")
else:
$ListObjects/ListContainer.add_child(btn)
btn.get_node("Label").set_text(scene.label())
last_btn = btn
func _play_ambiant_sound():
if Global.get_setting_ambiant_sound():
$AmbiantSound.play()
$AmbiantSound.stream_paused = false