Files
puzzle-quest/scenes/UI/ending/Ending.tscn
T
Vaillant Jeremy ca67fc6ec3 Convert all VisualShaders to plain Shaders; clean editor noise
Godot 4 emits two unavoidable warnings every time it reconstructs a
Godot-3-authored VisualShader graph: 'graph_offset property is
deprecated' (the editor's pan position, removed in 4.x) and
'connect_nodes_forced: Index p_from_port = 1 is out of bounds'
(node-graph ports that no longer line up). The compiled GLSL inside
each ShaderMaterial is correct; only the graph reconstruction is
broken.

scripts/devisualize_shaders.gd walks every .material, .tres, and
.mesh under res:// and replaces ShaderMaterial.shader from
VisualShader to a plain Shader carrying the same .code. 15 materials
converted (font outline, dissolve, color tints, book/candle/godet/
growler/parchment/rock-floor/stool/table). Godot now loads the
compiled shader directly with no graph reconstruction → both
warnings gone, rendering identical.

Also:
- scripts/resave_scenes.gd: load + re-save every .tscn so inline
  ArrayMesh sub-resources (notably WarCraft.tscn::17, the baked
  floor) move from Godot-3 PoolByteArray to Godot-4 PackedByteArray
  surface format. Silences 'Mesh uses old surface format'.
- scripts/find_visualshaders.gd: companion audit tool that lists
  every Resource still backed by a VisualShader. Useful if new
  legacy materials get added.
- Drop the now-orphan inline VisualShader / ShaderMaterial sub-
  resources (id 1..17) from Summary.tscn. The PanelWood lost its
  screen-blend tint material; a plain Panel renders fine and the
  effect can be re-authored as a hand-written shader if wanted.
- Add releases/.gdignore and tighten .gitignore so Godot stops
  warning 'Detected another project.godot at res://releases'. The
  releases/ directory has its own placeholder project.godot which
  Godot would otherwise flag at every editor open.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 21:42:28 +02:00

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[gd_scene format=3]
[ext_resource type="Script" path="res://scenes/UI/ending/Ending.gd" id="1"]
[ext_resource type="AudioStream" path="res://assets/sounds/victory.ogg" id="2"]
[ext_resource type="FontFile" path="res://assets/fonts/MKX Title.ttf" id="3"]
[sub_resource type="FontFile" id="1"]
fallbacks = Array[Font]([ExtResource("3")])
cache/0/variation_coordinates = {}
cache/0/face_index = 0
cache/0/embolden = 0.0
cache/0/transform = Transform2D(1, 0, 0, 1, 0, 0)
cache/0/spacing_top = 0
cache/0/spacing_bottom = 0
cache/0/spacing_space = 0
cache/0/spacing_glyph = 0
cache/0/baseline_offset = 0.0
cache/0/16/0/ascent = 0.0
cache/0/16/0/descent = 0.0
cache/0/16/0/underline_position = 0.0
cache/0/16/0/underline_thickness = 0.0
cache/0/16/0/scale = 1.0
[node name="CenterContainer" type="CenterContainer"]
anchor_right = 1.0
anchor_bottom = 1.0
size_flags_horizontal = 3
size_flags_vertical = 3
script = ExtResource("1")
__meta__ = {
"_edit_use_anchors_": false
}
[node name="ColorRect" type="ColorRect" parent="."]
offset_left = 640.0
offset_top = 360.0
offset_right = 640.0
offset_bottom = 360.0
grow_horizontal = 0
grow_vertical = 0
size_flags_horizontal = 3
size_flags_vertical = 3
color = Color(0, 0, 0, 1)
[node name="Timer" type="Timer" parent="."]
wait_time = 4.31
autostart = true
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource("2")
volume_db = -29.411
[node name="Label" type="Label" parent="."]
offset_left = 477.0
offset_top = 275.0
offset_right = 802.0
offset_bottom = 444.0
theme_override_fonts/font = SubResource("1")
theme_override_colors/font_color = Color(1, 1, 1, 1)
text = "aHog !!!
bravo vous avez gagné."
horizontal_alignment = 1
vertical_alignment = 1
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]