ca67fc6ec3
Godot 4 emits two unavoidable warnings every time it reconstructs a Godot-3-authored VisualShader graph: 'graph_offset property is deprecated' (the editor's pan position, removed in 4.x) and 'connect_nodes_forced: Index p_from_port = 1 is out of bounds' (node-graph ports that no longer line up). The compiled GLSL inside each ShaderMaterial is correct; only the graph reconstruction is broken. scripts/devisualize_shaders.gd walks every .material, .tres, and .mesh under res:// and replaces ShaderMaterial.shader from VisualShader to a plain Shader carrying the same .code. 15 materials converted (font outline, dissolve, color tints, book/candle/godet/ growler/parchment/rock-floor/stool/table). Godot now loads the compiled shader directly with no graph reconstruction → both warnings gone, rendering identical. Also: - scripts/resave_scenes.gd: load + re-save every .tscn so inline ArrayMesh sub-resources (notably WarCraft.tscn::17, the baked floor) move from Godot-3 PoolByteArray to Godot-4 PackedByteArray surface format. Silences 'Mesh uses old surface format'. - scripts/find_visualshaders.gd: companion audit tool that lists every Resource still backed by a VisualShader. Useful if new legacy materials get added. - Drop the now-orphan inline VisualShader / ShaderMaterial sub- resources (id 1..17) from Summary.tscn. The PanelWood lost its screen-blend tint material; a plain Panel renders fine and the effect can be re-authored as a hand-written shader if wanted. - Add releases/.gdignore and tighten .gitignore so Godot stops warning 'Detected another project.godot at res://releases'. The releases/ directory has its own placeholder project.godot which Godot would otherwise flag at every editor open. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
21 lines
744 B
Plaintext
21 lines
744 B
Plaintext
[gd_scene format=3]
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[ext_resource type="Script" path="res://scenes/levels/Levels.gd" id="1"]
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[ext_resource type="AudioStream" path="res://assets/sounds/ambient-sound-level-warcraft.ogg" id="2"]
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[ext_resource type="PackedScene" path="res://scenes/levels/parts/Back.tscn" id="3"]
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[ext_resource type="PackedScene" path="res://scenes/levels/parts/ListObjects.tscn" id="4"]
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[node name="Node3D" type="Node3D"]
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script = ExtResource("1")
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[node name="ListObjects" parent="." instance=ExtResource("4")]
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[node name="Quit" parent="." instance=ExtResource("3")]
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[node name="AmbientSound" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("2")
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volume_db = -15.0
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stream_paused = true
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[node name="ObjectFind" type="AudioStreamPlayer" parent="."]
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