Files
puzzle-quest/scenes/levels/home/Home.tscn
T
Vaillant Jeremy ca67fc6ec3 Convert all VisualShaders to plain Shaders; clean editor noise
Godot 4 emits two unavoidable warnings every time it reconstructs a
Godot-3-authored VisualShader graph: 'graph_offset property is
deprecated' (the editor's pan position, removed in 4.x) and
'connect_nodes_forced: Index p_from_port = 1 is out of bounds'
(node-graph ports that no longer line up). The compiled GLSL inside
each ShaderMaterial is correct; only the graph reconstruction is
broken.

scripts/devisualize_shaders.gd walks every .material, .tres, and
.mesh under res:// and replaces ShaderMaterial.shader from
VisualShader to a plain Shader carrying the same .code. 15 materials
converted (font outline, dissolve, color tints, book/candle/godet/
growler/parchment/rock-floor/stool/table). Godot now loads the
compiled shader directly with no graph reconstruction → both
warnings gone, rendering identical.

Also:
- scripts/resave_scenes.gd: load + re-save every .tscn so inline
  ArrayMesh sub-resources (notably WarCraft.tscn::17, the baked
  floor) move from Godot-3 PoolByteArray to Godot-4 PackedByteArray
  surface format. Silences 'Mesh uses old surface format'.
- scripts/find_visualshaders.gd: companion audit tool that lists
  every Resource still backed by a VisualShader. Useful if new
  legacy materials get added.
- Drop the now-orphan inline VisualShader / ShaderMaterial sub-
  resources (id 1..17) from Summary.tscn. The PanelWood lost its
  screen-blend tint material; a plain Panel renders fine and the
  effect can be re-authored as a hand-written shader if wanted.
- Add releases/.gdignore and tighten .gitignore so Godot stops
  warning 'Detected another project.godot at res://releases'. The
  releases/ directory has its own placeholder project.godot which
  Godot would otherwise flag at every editor open.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 21:42:28 +02:00

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[gd_scene format=3]
[ext_resource type="PackedScene" path="res://scenes/levels/Levels.tscn" id="1"]
[sub_resource type="Sky" id="1"]
[sub_resource type="Environment" id="2"]
background_mode = 2
background_color = Color(0.188235, 0.133333, 0.133333, 1)
background_energy_multiplier = 0.6
sky = SubResource("1")
ambient_light_color = Color(0.694118, 0.168627, 0.67451, 1)
ambient_light_sky_contribution = 0.5
ambient_light_energy = 0.4
tonemap_mode = 2
ssr_enabled = true
glow_enabled = true
fog_enabled = true
fog_mode = 1
fog_light_color = Color(0.562167, 0.29, 1, 0.941176)
fog_density = 1.0
fog_height = 2.0
fog_depth_curve = 1.10957
fog_depth_begin = 0.0
fog_depth_end = 60.0
[node name="Home" instance=ExtResource("1")]
[node name="MainCamera" type="Camera3D" parent="." index="4"]
transform = Transform3D(0.160708, -0.25632, 0.953138, 0, 0.96569, 0.259696, -0.987002, -0.0417351, 0.155194, 1.84336, 1.66169, 0.663199)
environment = SubResource("2")
fov = 38.5632
__meta__ = {
"_editor_description_": ""
}