ca67fc6ec3
Godot 4 emits two unavoidable warnings every time it reconstructs a Godot-3-authored VisualShader graph: 'graph_offset property is deprecated' (the editor's pan position, removed in 4.x) and 'connect_nodes_forced: Index p_from_port = 1 is out of bounds' (node-graph ports that no longer line up). The compiled GLSL inside each ShaderMaterial is correct; only the graph reconstruction is broken. scripts/devisualize_shaders.gd walks every .material, .tres, and .mesh under res:// and replaces ShaderMaterial.shader from VisualShader to a plain Shader carrying the same .code. 15 materials converted (font outline, dissolve, color tints, book/candle/godet/ growler/parchment/rock-floor/stool/table). Godot now loads the compiled shader directly with no graph reconstruction → both warnings gone, rendering identical. Also: - scripts/resave_scenes.gd: load + re-save every .tscn so inline ArrayMesh sub-resources (notably WarCraft.tscn::17, the baked floor) move from Godot-3 PoolByteArray to Godot-4 PackedByteArray surface format. Silences 'Mesh uses old surface format'. - scripts/find_visualshaders.gd: companion audit tool that lists every Resource still backed by a VisualShader. Useful if new legacy materials get added. - Drop the now-orphan inline VisualShader / ShaderMaterial sub- resources (id 1..17) from Summary.tscn. The PanelWood lost its screen-blend tint material; a plain Panel renders fine and the effect can be re-authored as a hand-written shader if wanted. - Add releases/.gdignore and tighten .gitignore so Godot stops warning 'Detected another project.godot at res://releases'. The releases/ directory has its own placeholder project.godot which Godot would otherwise flag at every editor open. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
98 lines
3.0 KiB
Plaintext
98 lines
3.0 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Theme" path="res://assets/ui/themes/leather.theme" id="2"]
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[ext_resource type="FontVariation" path="res://assets/fonts/kirsty/kirsty_base.tres" id="3"]
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[ext_resource type="Texture2D" path="res://assets/ui/icones/skull.png" id="4"]
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[ext_resource type="Texture2D" path="res://assets/ui/themes/UI-Button-ItemsList-last-hover.png" id="6"]
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[ext_resource type="Texture2D" path="res://assets/ui/themes/UI-Button-ItemsList-last.png" id="8"]
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[sub_resource type="Animation" id="1"]
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resource_name = "ObjectFind"
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("ListContainer/TextureButtonLast/Label:position:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0, 0, 0, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0, 78.1, 34.9, -0.25, 0, 0, -66, 12.1, 0, 73.2, 0, -124.8, -41.9, -0.0948485, 109.2, 0.0619706, -58.8, 13.3, -0.187989, 93.6, 0.196425, 104.4, 0, -0.154843, -135.5, 0.25, 0),
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"times": PackedFloat32Array(0, 0.2, 0.4, 0.6, 0.8, 1)
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}
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[sub_resource type="Animation" id="2"]
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("ListContainer/TextureButtonLast:position:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.0305311, 190.492, 170, -0.349132, 2.57608, 0.25, 0),
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"times": PackedFloat32Array(0, 1)
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}
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[node name="Control" type="MarginContainer"]
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anchor_left = 1.0
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anchor_top = 0.5
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anchor_right = 1.0
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anchor_bottom = 0.5
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offset_left = -196.0
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offset_top = -450.0
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offset_bottom = 450.0
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grow_horizontal = 0
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grow_vertical = 2
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size_flags_vertical = 3
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="ListContainer" type="VBoxContainer" parent="."]
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offset_right = 196.0
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offset_bottom = 900.0
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custom_minimum_size = Vector2(196, 900)
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size_flags_horizontal = 3
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size_flags_vertical = 3
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theme_override_constants/separation = -14
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alignment = 1
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[node name="TextureButtonLast" type="TextureButton" parent="ListContainer"]
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visible = false
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offset_top = 409.0
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offset_right = 196.0
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offset_bottom = 490.0
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focus_mode = 0
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texture_normal = ExtResource("8")
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texture_hover = ExtResource("6")
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texture_focused = ExtResource("6")
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[node name="Label" type="Label" parent="ListContainer/TextureButtonLast"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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theme = ExtResource("2")
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theme_override_fonts/font = ExtResource("3")
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text = "Last"
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horizontal_alignment = 1
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vertical_alignment = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="HBoxContainer" type="HBoxContainer" parent="ListContainer"]
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visible = false
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offset_top = 419.0
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offset_right = 196.0
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offset_bottom = 547.0
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alignment = 1
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[node name="TextureButtonIndice" type="TextureButton" parent="ListContainer/HBoxContainer"]
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offset_left = 34.0
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offset_right = 162.0
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offset_bottom = 128.0
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texture_normal = ExtResource("4")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/ObjectFind = SubResource("1")
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anims/ObjectFindAll = SubResource("2")
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