d61a0ffcb0
The developers/aurelien sandbox scenes still reference legacy non-LOD mesh paths (sm_book.mesh, sm_candlestick.mesh, ...) that don't exist anymore — the production scenes were migrated to *_lod0/1/2.mesh. Godot's full-project file scanner reads every .tscn at editor open and emits 'Cannot open file' errors for each broken ext_resource, even for scenes that the game never loads. Mark developers/ as out-of-scope for Godot's filesystem walker with a .gdignore at its root. The .import / .uid sidecars Godot had generated for files inside (CheckLightmap.exr.import, CheckLightmap.gd.uid) are auto-removed by the editor since they are now orphaned metadata — only the source files (.tscn, .gd, .exr, .lmbake) remain. Re-enabling the sandbox later just means deleting the .gdignore; Godot will regenerate the sidecars. The other diffs in this commit are Godot 4 canonicalising whatever .tscn / .tres files were touched in the editor session that ran the LightmapGI bake attempt: ext_resource uid= attributes added, format bumped 2 -> 3, property order normalised. No behavioural change. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
26 lines
1.1 KiB
Plaintext
26 lines
1.1 KiB
Plaintext
[gd_scene format=3 uid="uid://tlua1pg4ro8u"]
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[ext_resource type="ArrayMesh" path="res://assets/props/candle/sm_candlestick_lod1.mesh" id="1"]
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[ext_resource type="Script" uid="uid://0v7yafm2dil" path="res://assets/props/candle/candle.gd" id="2"]
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[ext_resource type="ArrayMesh" path="res://assets/props/candle/sm_candle_top_lod1.mesh" id="3"]
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[node name="sm_candlestick" type="Node3D" unique_id=158803858]
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script = ExtResource("2")
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[node name="sm_candlestick_lod1" type="MeshInstance3D" parent="." unique_id=93495968]
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mesh = ExtResource("1")
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[node name="candles" type="MeshInstance3D" parent="sm_candlestick_lod1" unique_id=1542964088]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.000981584, 0.150082, 0)
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mesh = ExtResource("3")
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[node name="OmniLight3D" type="OmniLight3D" parent="sm_candlestick_lod1/candles" unique_id=1368663821]
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transform = Transform3D(1, 5.5022e-09, 1.96774e-13, -5.5022e-09, 1, 1.08271e-21, -1.96774e-13, -2.1654e-21, 1, 1.3737e-08, 0.0619183, -2.98023e-08)
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visible = false
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light_color = Color(0.960784, 0.611765, 0.00784314, 1)
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light_energy = 12.0
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light_indirect_energy = 1.4
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editor_only = true
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omni_range = 1.6
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omni_attenuation = 2.73208
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