Files
puzzle-quest/assets/props/candle/sm_candlestick.tscn
T
Vaillant Jeremy d61a0ffcb0 Add developers/.gdignore; let Godot 4 canonicalise saved scenes
The developers/aurelien sandbox scenes still reference legacy non-LOD
mesh paths (sm_book.mesh, sm_candlestick.mesh, ...) that don't exist
anymore — the production scenes were migrated to *_lod0/1/2.mesh.
Godot's full-project file scanner reads every .tscn at editor open
and emits 'Cannot open file' errors for each broken ext_resource,
even for scenes that the game never loads.

Mark developers/ as out-of-scope for Godot's filesystem walker with
a .gdignore at its root. The .import / .uid sidecars Godot had
generated for files inside (CheckLightmap.exr.import,
CheckLightmap.gd.uid) are auto-removed by the editor since they are
now orphaned metadata — only the source files (.tscn, .gd, .exr,
.lmbake) remain. Re-enabling the sandbox later just means deleting
the .gdignore; Godot will regenerate the sidecars.

The other diffs in this commit are Godot 4 canonicalising whatever
.tscn / .tres files were touched in the editor session that ran the
LightmapGI bake attempt: ext_resource uid= attributes added, format
bumped 2 -> 3, property order normalised. No behavioural change.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 22:24:19 +02:00

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[gd_scene format=3 uid="uid://tlua1pg4ro8u"]
[ext_resource type="ArrayMesh" path="res://assets/props/candle/sm_candlestick_lod1.mesh" id="1"]
[ext_resource type="Script" uid="uid://0v7yafm2dil" path="res://assets/props/candle/candle.gd" id="2"]
[ext_resource type="ArrayMesh" path="res://assets/props/candle/sm_candle_top_lod1.mesh" id="3"]
[node name="sm_candlestick" type="Node3D" unique_id=158803858]
script = ExtResource("2")
[node name="sm_candlestick_lod1" type="MeshInstance3D" parent="." unique_id=93495968]
mesh = ExtResource("1")
[node name="candles" type="MeshInstance3D" parent="sm_candlestick_lod1" unique_id=1542964088]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.000981584, 0.150082, 0)
mesh = ExtResource("3")
[node name="OmniLight3D" type="OmniLight3D" parent="sm_candlestick_lod1/candles" unique_id=1368663821]
transform = Transform3D(1, 5.5022e-09, 1.96774e-13, -5.5022e-09, 1, 1.08271e-21, -1.96774e-13, -2.1654e-21, 1, 1.3737e-08, 0.0619183, -2.98023e-08)
visible = false
light_color = Color(0.960784, 0.611765, 0.00784314, 1)
light_energy = 12.0
light_indirect_energy = 1.4
editor_only = true
omni_range = 1.6
omni_attenuation = 2.73208