d61a0ffcb0
The developers/aurelien sandbox scenes still reference legacy non-LOD mesh paths (sm_book.mesh, sm_candlestick.mesh, ...) that don't exist anymore — the production scenes were migrated to *_lod0/1/2.mesh. Godot's full-project file scanner reads every .tscn at editor open and emits 'Cannot open file' errors for each broken ext_resource, even for scenes that the game never loads. Mark developers/ as out-of-scope for Godot's filesystem walker with a .gdignore at its root. The .import / .uid sidecars Godot had generated for files inside (CheckLightmap.exr.import, CheckLightmap.gd.uid) are auto-removed by the editor since they are now orphaned metadata — only the source files (.tscn, .gd, .exr, .lmbake) remain. Re-enabling the sandbox later just means deleting the .gdignore; Godot will regenerate the sidecars. The other diffs in this commit are Godot 4 canonicalising whatever .tscn / .tres files were touched in the editor session that ran the LightmapGI bake attempt: ext_resource uid= attributes added, format bumped 2 -> 3, property order normalised. No behavioural change. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
31 lines
970 B
Plaintext
31 lines
970 B
Plaintext
[gd_scene format=3 uid="uid://ct7qxiscklbm8"]
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[ext_resource type="FontVariation" uid="uid://bqx3uv23bwjul" path="res://assets/fonts/kirsty/kirsty_title.tres" id="1"]
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[ext_resource type="Script" uid="uid://dsma7tpjx5f65" path="res://scenes/UI/loading/Loading.gd" id="2"]
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[node name="VBoxLoading" type="VBoxContainer" unique_id=854342834]
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -96.5
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offset_top = -28.0
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offset_right = 96.5
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offset_bottom = 28.0
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size_flags_horizontal = 0
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size_flags_vertical = 0
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theme_override_constants/separation = 0
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alignment = 1
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script = ExtResource("2")
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[node name="LabelLoading" type="Label" parent="." unique_id=673745546]
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layout_mode = 2
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theme_override_colors/font_color = Color(0.74902, 0.701961, 0.65098, 1)
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theme_override_fonts/font = ExtResource("1")
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theme_override_font_sizes/font_size = 46
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text = "loading"
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horizontal_alignment = 1
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vertical_alignment = 2
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uppercase = true
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