Files
puzzle-quest/scenes/UI/loading/parts/LabelLoading.tscn
T
Vaillant Jeremy d61a0ffcb0 Add developers/.gdignore; let Godot 4 canonicalise saved scenes
The developers/aurelien sandbox scenes still reference legacy non-LOD
mesh paths (sm_book.mesh, sm_candlestick.mesh, ...) that don't exist
anymore — the production scenes were migrated to *_lod0/1/2.mesh.
Godot's full-project file scanner reads every .tscn at editor open
and emits 'Cannot open file' errors for each broken ext_resource,
even for scenes that the game never loads.

Mark developers/ as out-of-scope for Godot's filesystem walker with
a .gdignore at its root. The .import / .uid sidecars Godot had
generated for files inside (CheckLightmap.exr.import,
CheckLightmap.gd.uid) are auto-removed by the editor since they are
now orphaned metadata — only the source files (.tscn, .gd, .exr,
.lmbake) remain. Re-enabling the sandbox later just means deleting
the .gdignore; Godot will regenerate the sidecars.

The other diffs in this commit are Godot 4 canonicalising whatever
.tscn / .tres files were touched in the editor session that ran the
LightmapGI bake attempt: ext_resource uid= attributes added, format
bumped 2 -> 3, property order normalised. No behavioural change.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 22:24:19 +02:00

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[gd_scene format=3 uid="uid://ct7qxiscklbm8"]
[ext_resource type="FontVariation" uid="uid://bqx3uv23bwjul" path="res://assets/fonts/kirsty/kirsty_title.tres" id="1"]
[ext_resource type="Script" uid="uid://dsma7tpjx5f65" path="res://scenes/UI/loading/Loading.gd" id="2"]
[node name="VBoxLoading" type="VBoxContainer" unique_id=854342834]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -96.5
offset_top = -28.0
offset_right = 96.5
offset_bottom = 28.0
size_flags_horizontal = 0
size_flags_vertical = 0
theme_override_constants/separation = 0
alignment = 1
script = ExtResource("2")
[node name="LabelLoading" type="Label" parent="." unique_id=673745546]
layout_mode = 2
theme_override_colors/font_color = Color(0.74902, 0.701961, 0.65098, 1)
theme_override_fonts/font = ExtResource("1")
theme_override_font_sizes/font_size = 46
text = "loading"
horizontal_alignment = 1
vertical_alignment = 2
uppercase = true