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puzzle-quest/assets/props/book/textures/tx_Paper_BC.tga.import
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Vaillant Jeremy d7956ecdb4
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chore(assets): re-import prop textures for ETC2/ASTC
Adds the etc2 dest path + "etc2_astc" import format to every prop
texture sidecar. Generated by `godot --headless --import` after
flipping rendering/textures/vram_compression/import_etc2_astc to
true in project.godot (commit 46ab28f). Without these sidecars,
re-running --import on a clean checkout would regenerate them
anyway, but committing keeps imported_formats deterministic and
avoids spurious diffs on every CI / dev machine.

39 .import files touched, all under assets/props/. No texture
binaries changed.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 21:19:05 +02:00

43 lines
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dfbfbwe12r27y"
path.s3tc="res://.godot/imported/tx_Paper_BC.tga-9fb9e97b4fb771cff15e05495d90bcc1.s3tc.ctex"
path.etc2="res://.godot/imported/tx_Paper_BC.tga-9fb9e97b4fb771cff15e05495d90bcc1.etc2.ctex"
metadata={
"imported_formats": ["s3tc_bptc", "etc2_astc"],
"vram_texture": true
}
[deps]
source_file="res://assets/props/book/textures/tx_Paper_BC.tga"
dest_files=["res://.godot/imported/tx_Paper_BC.tga-9fb9e97b4fb771cff15e05495d90bcc1.s3tc.ctex", "res://.godot/imported/tx_Paper_BC.tga-9fb9e97b4fb771cff15e05495d90bcc1.etc2.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0