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Adds the etc2 dest path + "etc2_astc" import format to every prop
texture sidecar. Generated by `godot --headless --import` after
flipping rendering/textures/vram_compression/import_etc2_astc to
true in project.godot (commit 46ab28f). Without these sidecars,
re-running --import on a clean checkout would regenerate them
anyway, but committing keeps imported_formats deterministic and
avoids spurious diffs on every CI / dev machine.
39 .import files touched, all under assets/props/. No texture
binaries changed.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
43 lines
1.2 KiB
Plaintext
43 lines
1.2 KiB
Plaintext
[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cpi12be1h168j"
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path.s3tc="res://.godot/imported/tx_godet_ORM.tga-d01c51d4f8d8c261e86184c55282ab2b.s3tc.ctex"
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path.etc2="res://.godot/imported/tx_godet_ORM.tga-d01c51d4f8d8c261e86184c55282ab2b.etc2.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc", "etc2_astc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/props/godet/textures/tx_godet_ORM.tga"
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dest_files=["res://.godot/imported/tx_godet_ORM.tga-d01c51d4f8d8c261e86184c55282ab2b.s3tc.ctex", "res://.godot/imported/tx_godet_ORM.tga-d01c51d4f8d8c261e86184c55282ab2b.etc2.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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