114 lines
2.8 KiB
GDScript
114 lines
2.8 KiB
GDScript
extends Control
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const TICKS_TIME_MAX = 100 # msec
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onready var current_scene = null
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onready var current_scene_int = null
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onready var loader = null
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onready var wait_frames = 1
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onready var database = null
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onready var table_levels = null
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var msetting = preload("res://db/MSetting.gd")
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var setting = null
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func _ready():
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print("[global#_ready]")
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_initialize_database()
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_initialize_setting()
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_initialize_current_scene()
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func _initialize_setting():
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print("global#_initialize_setting")
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setting = msetting.new()
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func goto_scene(path):
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print("[global#goto_scene]")
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loader = ResourceLoader.load_interactive(path)
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if loader == null:
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print("Error loading ....")
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return
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set_process(true)
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current_scene.queue_free()
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wait_frames = 1
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Loading.get_node("VBoxContainer/ProgressBar").set_max(loader.get_stage_count())
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func get_setting_language():
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return setting.get_langue()
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func set_setting_language(value):
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setting.set_langue(value)
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func get_setting_gyrosocpe():
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return setting.get_gyroscope()
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func set_setting_gyroscope(value):
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setting.set_gyroscope(value)
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func get_setting_ambient_sound():
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return setting.get_ambient_sound()
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func set_setting_ambient_sound(value):
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setting.set_ambient_sound(value)
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func _process(_delta):
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print("[global#_process]")
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if loader == null:
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set_process(false)
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return
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if wait_frames > 0:
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wait_frames -= 1
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var tick = OS.get_ticks_msec()
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# Use "TICKS_TIME_MAX" to control for how long we block this thread
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while OS.get_ticks_msec() < tick + TICKS_TIME_MAX:
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var err = loader.poll()
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if err == ERR_FILE_EOF: # Finished loading.
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_set_new_scene()
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break
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elif err == OK:
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_update_progress()
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else:
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loader = null
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break
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## PRIVATE
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func _initialize_current_scene():
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print("[global#_initialize_current_scene]")
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var root = get_tree().get_root()
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current_scene = root.get_child(root.get_child_count() - 1)
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if current_scene.name != "Main":
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get_node("/root/Loading").hide()
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func _initialize_database():
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print("[global#_initialize_database]")
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var database_manager = load(gddb_constants.c_addon_main_path + "core/db_man.gd").new()
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var db_id = database_manager.load_database("res://db/ahog.json")
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if db_id == gddb_types.e_db_invalid_file:
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print("[global#_initialize_database] Error invalid database file !")
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OS.set_exit_code(1)
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if db_id == gddb_types.e_db_invalid_ver:
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print("[global#_initialize_database] Error invalid database version !")
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OS.set_exit_code(1)
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database = database_manager.get_db_by_id(db_id)
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table_levels = database.get_table_by_name("levels")
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func _update_progress():
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Loading.visible = true
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Loading.get_node("VBoxContainer/ProgressBar").set_value(loader.get_stage())
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func _set_new_scene():
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var resource = loader.get_resource()
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loader = null
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current_scene = resource.instance()
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get_node("/root").add_child(current_scene)
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get_node("/root/Loading").hide()
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