e883d662f2
Lints scripts/, db/, scenes/ via gdtoolkit==4.* on ubuntu-latest (Python, no Godot needed), in parallel with the validate job. addons/ (third-party LOD plugin) and developers/ (sandbox) are left out. Non-blocking for now: the export jobs still only need validate, so a lint regression won't break builds while the Godot-3 leftover code is being cleaned up. gdlintrc bumps max-line-length from 100 to 140 because Godot $-style node paths and typed signatures routinely push past 100 without that being a real readability problem. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
193 lines
6.9 KiB
YAML
193 lines
6.9 KiB
YAML
name: Build Puzzle Quest
|
|
|
|
on:
|
|
push:
|
|
branches: [dev, main]
|
|
pull_request:
|
|
branches: [dev, main]
|
|
workflow_dispatch:
|
|
|
|
env:
|
|
GODOT_VERSION: "4.6"
|
|
GODOT_IMAGE: "barichello/godot-ci:4.6"
|
|
|
|
jobs:
|
|
# ---------------------------------------------------------------------------
|
|
# 1. GDScript validation — parse every script and fail on errors / warnings.
|
|
# ---------------------------------------------------------------------------
|
|
validate:
|
|
name: Validate GDScript
|
|
runs-on: ubuntu-latest
|
|
container:
|
|
image: barichello/godot-ci:4.6
|
|
steps:
|
|
- uses: actions/checkout@v4
|
|
|
|
- name: Import project (parses every .gd / .tscn)
|
|
run: |
|
|
godot --headless --import 2>&1 | tee /tmp/godot-import.log || true
|
|
|
|
- name: Fail on parse / script errors
|
|
run: |
|
|
if grep -qE "SCRIPT ERROR|Parse Error|ERROR: .*\.gd" /tmp/godot-import.log; then
|
|
echo "::error::GDScript errors detected during import"
|
|
grep -E "SCRIPT ERROR|Parse Error|ERROR: .*\.gd" /tmp/godot-import.log
|
|
exit 1
|
|
fi
|
|
|
|
- name: Upload import cache
|
|
uses: actions/upload-artifact@v3
|
|
with:
|
|
name: godot-import-cache
|
|
path: .godot
|
|
retention-days: 1
|
|
|
|
# ---------------------------------------------------------------------------
|
|
# 2. Static analysis — gdlint from Scony's gdtoolkit (Python, no Godot).
|
|
# Runs in parallel with `validate`. Exports do NOT depend on this job,
|
|
# so a lint failure does not block builds while the Godot-3 leftovers
|
|
# are still being cleaned up. Once the tree is clean, add this job to
|
|
# the `needs:` of the export jobs to make it a hard gate.
|
|
# ---------------------------------------------------------------------------
|
|
lint:
|
|
name: Lint GDScript
|
|
runs-on: ubuntu-latest
|
|
steps:
|
|
- uses: actions/checkout@v4
|
|
|
|
- name: Install gdtoolkit
|
|
run: |
|
|
python3 -m pip install --user "gdtoolkit==4.*"
|
|
echo "$HOME/.local/bin" >> "$GITHUB_PATH"
|
|
|
|
- name: Run gdlint
|
|
run: gdlint scripts db scenes
|
|
|
|
# ---------------------------------------------------------------------------
|
|
# 3. Desktop exports (Windows / Linux / macOS) — runs in parallel.
|
|
# macOS preset must be added in the Godot editor before this matrix entry
|
|
# can succeed (export_presets.cfg currently has none).
|
|
# ---------------------------------------------------------------------------
|
|
export-desktop:
|
|
name: Export ${{ matrix.platform }}
|
|
needs: validate
|
|
runs-on: ubuntu-latest
|
|
container:
|
|
image: barichello/godot-ci:4.6
|
|
strategy:
|
|
fail-fast: false
|
|
matrix:
|
|
include:
|
|
- platform: Windows
|
|
preset: WindowsDebug
|
|
output: releases/windows/Puzzle-Quest.exe
|
|
artifact_path: releases/windows
|
|
- platform: Linux
|
|
preset: Linux/X11Debug
|
|
output: releases/linux/Puzzle-Quest.x86_64
|
|
artifact_path: releases/linux
|
|
- platform: macOS
|
|
preset: macOS
|
|
output: releases/macos/Puzzle-Quest.zip
|
|
artifact_path: releases/macos
|
|
steps:
|
|
- uses: actions/checkout@v4
|
|
|
|
- name: Restore import cache
|
|
uses: actions/download-artifact@v3
|
|
with:
|
|
name: godot-import-cache
|
|
path: .godot
|
|
|
|
- name: Prepare output dir
|
|
run: mkdir -p "${{ matrix.artifact_path }}"
|
|
|
|
- name: Export ${{ matrix.platform }}
|
|
run: godot --headless --export-debug "${{ matrix.preset }}" "${{ matrix.output }}"
|
|
|
|
- name: Upload artifact
|
|
uses: actions/upload-artifact@v3
|
|
with:
|
|
name: PuzzleQuest-${{ matrix.platform }}
|
|
path: ${{ matrix.artifact_path }}
|
|
if-no-files-found: error
|
|
retention-days: 14
|
|
|
|
# ---------------------------------------------------------------------------
|
|
# 4. Android export — needs JDK + Android SDK on top of the Godot image.
|
|
# Provide ANDROID_KEYSTORE_BASE64 as a Gitea secret for a stable signature;
|
|
# otherwise a fresh debug keystore is generated on each run.
|
|
# ---------------------------------------------------------------------------
|
|
export-android:
|
|
name: Export Android
|
|
needs: validate
|
|
runs-on: ubuntu-latest
|
|
container:
|
|
image: barichello/godot-ci:4.6
|
|
env:
|
|
ANDROID_HOME: /opt/android-sdk
|
|
JAVA_HOME: /usr/lib/jvm/java-17-openjdk-amd64
|
|
steps:
|
|
- uses: actions/checkout@v4
|
|
|
|
- name: Install JDK 17 + unzip
|
|
run: |
|
|
apt-get update
|
|
apt-get install -y --no-install-recommends openjdk-17-jdk wget unzip
|
|
|
|
- name: Install Android command-line tools + SDK
|
|
run: |
|
|
mkdir -p "$ANDROID_HOME/cmdline-tools"
|
|
wget -q https://dl.google.com/android/repository/commandlinetools-linux-11076708_latest.zip -O /tmp/cmdline.zip
|
|
unzip -q /tmp/cmdline.zip -d "$ANDROID_HOME/cmdline-tools"
|
|
mv "$ANDROID_HOME/cmdline-tools/cmdline-tools" "$ANDROID_HOME/cmdline-tools/latest"
|
|
yes | "$ANDROID_HOME/cmdline-tools/latest/bin/sdkmanager" --licenses >/dev/null
|
|
"$ANDROID_HOME/cmdline-tools/latest/bin/sdkmanager" \
|
|
"platform-tools" "platforms;android-34" "build-tools;34.0.0" >/dev/null
|
|
|
|
- name: Provision debug keystore
|
|
env:
|
|
ANDROID_KEYSTORE_BASE64: ${{ secrets.ANDROID_KEYSTORE_BASE64 }}
|
|
run: |
|
|
if [ -n "$ANDROID_KEYSTORE_BASE64" ]; then
|
|
echo "$ANDROID_KEYSTORE_BASE64" | base64 -d > /root/debug.keystore
|
|
else
|
|
keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android \
|
|
-keystore /root/debug.keystore -storepass android \
|
|
-dname "CN=Android Debug,O=Android,C=US" -validity 9999
|
|
fi
|
|
sed -i 's@keystore/debug=".*"@keystore/debug="/root/debug.keystore"@g' export_presets.cfg
|
|
|
|
- name: Write Godot editor settings (Android SDK / JDK paths)
|
|
run: |
|
|
mkdir -p ~/.config/godot
|
|
cat > ~/.config/godot/editor_settings-4.tres <<EOF
|
|
[gd_resource type="EditorSettings" format=3]
|
|
[resource]
|
|
export/android/android_sdk_path = "/opt/android-sdk"
|
|
export/android/java_sdk_path = "/usr/lib/jvm/java-17-openjdk-amd64"
|
|
export/android/debug_keystore = "/root/debug.keystore"
|
|
export/android/debug_keystore_user = "androiddebugkey"
|
|
export/android/debug_keystore_pass = "android"
|
|
EOF
|
|
|
|
- name: Restore import cache
|
|
uses: actions/download-artifact@v3
|
|
with:
|
|
name: godot-import-cache
|
|
path: .godot
|
|
|
|
- name: Prepare output dir
|
|
run: mkdir -p releases/android
|
|
|
|
- name: Export Android APK
|
|
run: godot --headless --export-debug "AndroidDebug" "releases/android/Puzzle-Quest.apk"
|
|
|
|
- name: Upload artifact
|
|
uses: actions/upload-artifact@v3
|
|
with:
|
|
name: PuzzleQuest-Android
|
|
path: releases/android
|
|
if-no-files-found: error
|
|
retention-days: 14
|