Files
puzzle-quest/scenes/main.gd
T
2021-05-15 12:13:23 +02:00

40 lines
1.1 KiB
GDScript

extends Node
export (PackedScene) var settings = load("res://scenes/UI/Settings.tscn")
export (PackedScene) var scenes = load("res://scenes/UI/ChooseScene.tscn")
const max_diff = 0.08
var current_scene = null
var value_old = Vector2(0, 0)
func _ready():
_translation()
## PRIVATE
func _translation():
$MarginContainer/UI_summary/PanelWood/VBoxContainer/ButtonPuzzle/Label.text = tr("MAIN_BUTTON_PUZZLES")
$MarginContainer/UI_summary/PanelWood/VBoxContainer/ButtonSetting/Label.text = tr("MAIN_BUTTON_SETTINGS")
$MarginContainer/UI_summary/PanelWood/VBoxContainer/ButtonQuit/Label.text = tr("MAIN_BUTTON_QUIT")
func _prepare_change_scene():
if (current_scene != null):
remove_child(current_scene)
current_scene.call_deferred("free")
# Load scene for select game
func _on_ButtonPuzzle_pressed():
_prepare_change_scene()
current_scene = scenes.instance()
add_child(current_scene)
# Load scene settings
func _on_ButtonSetting_pressed():
_prepare_change_scene()
current_scene = settings.instance()
add_child(current_scene)
# Quit the game
func _on_ButtonQuit_pressed():
get_tree().quit(0)