2021-05-13 15:39:31 +02:00
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[gd_scene load_steps=2 format=2]
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2026-05-16 19:18:27 +02:00
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[ext_resource path="res://addons/godot_db_manager/assets/tex/debug.png" type="Texture2D" id=1]
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2021-05-13 15:39:31 +02:00
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[node name="dbg" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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mouse_filter = 2
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="1" type="Control" parent="."]
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2026-05-16 19:18:27 +02:00
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offset_right = 40.0
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offset_bottom = 40.0
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2021-05-13 15:39:31 +02:00
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mouse_filter = 2
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__meta__ = {
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"_edit_use_anchors_": false
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}
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2026-05-16 19:18:27 +02:00
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[node name="Sprite2D" type="Sprite2D" parent="1"]
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2021-05-13 15:39:31 +02:00
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scale = Vector2( 4, 4 )
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texture = ExtResource( 1 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 2, 50, 10, 10 )
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[node name="2" type="Control" parent="."]
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anchor_left = 1.0
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anchor_right = 1.0
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2026-05-16 19:18:27 +02:00
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offset_left = -40.0
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offset_bottom = 40.0
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2021-05-13 15:39:31 +02:00
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mouse_filter = 2
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__meta__ = {
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"_edit_use_anchors_": false
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}
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2026-05-16 19:18:27 +02:00
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[node name="Sprite2D" type="Sprite2D" parent="2"]
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2021-05-13 15:39:31 +02:00
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scale = Vector2( 4, 4 )
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texture = ExtResource( 1 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 2, 50, 10, 10 )
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[node name="3" type="Control" parent="."]
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anchor_top = 1.0
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anchor_bottom = 1.0
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2026-05-16 19:18:27 +02:00
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offset_top = -40.0
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offset_right = 40.0
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2021-05-13 15:39:31 +02:00
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mouse_filter = 2
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__meta__ = {
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"_edit_use_anchors_": false
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}
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2026-05-16 19:18:27 +02:00
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[node name="Sprite2D" type="Sprite2D" parent="3"]
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2021-05-13 15:39:31 +02:00
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scale = Vector2( 4, 4 )
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texture = ExtResource( 1 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 2, 50, 10, 10 )
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[node name="4" type="Control" parent="."]
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anchor_left = 1.0
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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2026-05-16 19:18:27 +02:00
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offset_left = -40.0
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offset_top = -40.0
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2021-05-13 15:39:31 +02:00
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mouse_filter = 2
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__meta__ = {
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"_edit_use_anchors_": false
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}
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2026-05-16 19:18:27 +02:00
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[node name="Sprite2D" type="Sprite2D" parent="4"]
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2021-05-13 15:39:31 +02:00
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scale = Vector2( 4, 4 )
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texture = ExtResource( 1 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 2, 50, 10, 10 )
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