Files
puzzle-quest/addons/godot_db_manager/debug/dbg.tscn
T
Vaillant Jeremy 01ea3af253 Run godot --convert-3to4 (automated conversion)
Apply Godot 4.6 automated conversion: renames Spatial.translate->position,
margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile,
onready->@onready, export()->@export, and many more.

127 files changed by the tool. Manual fixes still required for:
 - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.)
 - lod plugin (Spatial -> Node3D renames)
 - ResourceLoader.load_interactive removed -> load_threaded_request
 - OS.set_window_fullscreen removed -> DisplayServer
 - Viewport.set_size_override removed

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 19:18:27 +02:00

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://addons/godot_db_manager/assets/tex/debug.png" type="Texture2D" id=1]
[node name="dbg" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="1" type="Control" parent="."]
offset_right = 40.0
offset_bottom = 40.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Sprite2D" type="Sprite2D" parent="1"]
scale = Vector2( 4, 4 )
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 2, 50, 10, 10 )
[node name="2" type="Control" parent="."]
anchor_left = 1.0
anchor_right = 1.0
offset_left = -40.0
offset_bottom = 40.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Sprite2D" type="Sprite2D" parent="2"]
scale = Vector2( 4, 4 )
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 2, 50, 10, 10 )
[node name="3" type="Control" parent="."]
anchor_top = 1.0
anchor_bottom = 1.0
offset_top = -40.0
offset_right = 40.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Sprite2D" type="Sprite2D" parent="3"]
scale = Vector2( 4, 4 )
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 2, 50, 10, 10 )
[node name="4" type="Control" parent="."]
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -40.0
offset_top = -40.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Sprite2D" type="Sprite2D" parent="4"]
scale = Vector2( 4, 4 )
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 2, 50, 10, 10 )