Files
puzzle-quest/scenes/main.gd
T

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GDScript
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extends Node
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export (PackedScene) var settings = load("res://scenes/UI/settings/Settings.tscn")
export (PackedScene) var scenes = load("res://scenes/UI/choose_scenes/ChooseScene.tscn")
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onready var current_scene = "title"
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func _ready():
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_translation()
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$MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/CenterContainer/TextureRect.grab_focus()
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_apply_scene("Title")
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## PRIVATE
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func _translation():
$MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonPuzzle/Label.text = tr("MAIN_BUTTON_PUZZLES")
$MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonSetting/Label.text = tr("MAIN_BUTTON_SETTINGS")
$MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonQuit/Label.text = tr("MAIN_BUTTON_QUIT")
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func _apply_scene(actual_scene):
var node = "MarginContainer/HBoxContainer/MarginContainer/"
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for scene in ["Title", "Settings", "ChooseScene"]:
get_node(node + scene).visible = true
if actual_scene == scene:
get_node(node + scene).visible = true
else:
get_node(node + scene).visible = false
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# Load scene for select game
func _on_ButtonPuzzle_pressed():
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_apply_scene("ChooseScene")
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# Load scene settings
func _on_ButtonSetting_pressed():
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_apply_scene("Settings")
# Click to icon game
func _on_TextureRect_pressed():
_apply_scene("Title")
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# Quit the game
func _on_ButtonQuit_pressed():
get_tree().quit(0)