Files
puzzle-quest/scenes/main.gd
T

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GDScript
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extends Node
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export (PackedScene) var settings = load("res://scenes/UI/Settings.tscn")
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export (PackedScene) var scenes = load("res://scenes/UI/ChooseScene.tscn")
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const max_diff = 0.08
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var current_scene = null
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var value_old = Vector2(0, 0)
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func _ready():
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_translation()
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## PRIVATE
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func _translation():
$MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonPuzzle/Label.text = tr("MAIN_BUTTON_PUZZLES")
$MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonSetting/Label.text = tr("MAIN_BUTTON_SETTINGS")
$MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonQuit/Label.text = tr("MAIN_BUTTON_QUIT")
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func _prepare_change_scene():
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if (current_scene != null):
remove_child(current_scene)
current_scene.call_deferred("free")
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# Load scene for select game
func _on_ButtonPuzzle_pressed():
_prepare_change_scene()
current_scene = scenes.instance()
add_child(current_scene)
# Load scene settings
func _on_ButtonSetting_pressed():
_prepare_change_scene()
current_scene = settings.instance()
add_child(current_scene)
# Quit the game
func _on_ButtonQuit_pressed():
get_tree().quit(0)