31 lines
840 B
GDScript
31 lines
840 B
GDScript
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@tool
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extends SceneTree
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# Load and re-save every .tscn so embedded sub-resources (inline ArrayMesh,
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# etc.) are rewritten in the current Godot 4 format.
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func _init() -> void:
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for path in _find("res://scenes", ".tscn"):
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var res = ResourceLoader.load(path, "", ResourceLoader.CACHE_MODE_IGNORE)
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if res is PackedScene:
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if ResourceSaver.save(res, path) == OK:
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print("RESAVED ", path)
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quit()
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func _find(dir_path: String, ext: String) -> Array:
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var result := []
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var dir = DirAccess.open(dir_path)
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if dir == null:
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return result
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dir.list_dir_begin()
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var name = dir.get_next()
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while name != "":
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if name != "." and name != "..":
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var sub = dir_path + "/" + name
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if dir.current_is_dir():
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result.append_array(_find(sub, ext))
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elif name.ends_with(ext):
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result.append(sub)
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name = dir.get_next()
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return result
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