4f9fa60fa0e0d2e35f3021d3831dfa6615bcdaa9
Build Puzzle Quest / Lint GDScript (push) Successful in 29s
Build Puzzle Quest / Validate GDScript (push) Successful in 35s
Build Puzzle Quest / Validate GDScript (pull_request) Successful in 39s
Build Puzzle Quest / Lint GDScript (pull_request) Successful in 23s
Build Puzzle Quest / Export Linux (push) Successful in 6m32s
Build Puzzle Quest / Export Windows (push) Successful in 6m44s
Build Puzzle Quest / Export Android (push) Successful in 7m41s
Build Puzzle Quest / Export Windows (pull_request) Successful in 5m30s
Build Puzzle Quest / Export Linux (pull_request) Successful in 6m10s
Build Puzzle Quest / Export Android (pull_request) Successful in 6m48s
Godot 4.6 produces an unsigned APK in headless mode on this runner — verified by apksigner: "DOES NOT VERIFY, Missing META-INF/MANIFEST.MF". The internal sign step seems to bail silently (likely because the apksigner subprocess can't locate java without inheriting JAVA_HOME). The export step still reports success. Sign the APK ourselves after the export with the same debug keystore the workflow provisions. Idempotent if Godot ever starts signing again; mandatory until then. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Hidden Object
- Tips
- Log on Android
- Database
- Resources
- Tips
Hidden Object
This project is a vigeo game made with Godot, he integrate the Warcraft-Tribute has a main scene.
Tips
See log an android :
adb logcat -s godot
Database
The database json is not tracking by git for changed.
See more information : https://stackoverflow.com/questions/3319479/can-i-git-commit-a-file-and-ignore-its-content-changes
Resources
Description
Languages
GDScript
99.4%
GAP
0.6%