Fix Setting.gd Vector2/Window API, re-import all assets for Godot 4

- apply_resolution: Vector2 strings -> Vector2i(int, int); use
  Window.content_scale_size instead of removed
  Viewport.set_size_2d_override variants.
- Re-import 162 assets to Godot 4 format (.godot/imported/ now,
  .stex -> .ctex, FontFile, CompressedTexture2D, etc.).
- Add .uid sidecars Godot 4 generates next to every script.
- Ignore .godot/ cache and android/ template directories.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Vaillant Jeremy
2026-05-16 19:26:10 +02:00
parent ec906117bb
commit 770434482d
183 changed files with 3394 additions and 59016 deletions
+8 -1
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### Godot ###
# Godot-specific ignores
# Godot 3.x cache directory (replaced by .godot/ in Godot 4.x)
.import/
# Godot 4.x project cache (re-generated on open; do not commit)
.godot/
# Android build template directory generated by the editor
android/
export.cfg
# Imported translations (automatically generated from CSV files)
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