Files
puzzle-quest/assets/props/rock floor/sm_floor_lod0.gltf.import
T
Vaillant Jeremy 770434482d Fix Setting.gd Vector2/Window API, re-import all assets for Godot 4
- apply_resolution: Vector2 strings -> Vector2i(int, int); use
  Window.content_scale_size instead of removed
  Viewport.set_size_2d_override variants.
- Re-import 162 assets to Godot 4 format (.godot/imported/ now,
  .stex -> .ctex, FontFile, CompressedTexture2D, etc.).
- Add .uid sidecars Godot 4 generates next to every script.
- Ignore .godot/ cache and android/ template directories.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 19:26:10 +02:00

43 lines
1.1 KiB
Plaintext

[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://broqyp8d3bl3f"
path="res://.godot/imported/sm_floor_lod0.gltf-3e1a711a8d87f22bc32c0b563f07ebd5.scn"
[deps]
source_file="res://assets/props/rock floor/sm_floor_lod0.gltf"
dest_files=["res://.godot/imported/sm_floor_lod0.gltf-3e1a711a8d87f22bc32c0b563f07ebd5.scn"]
[params]
nodes/root_type="ArrayMesh"
nodes/root_name="Scene Root"
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.1
meshes/force_disable_compression=false
skins/use_named_skins=false
animation/import=false
animation/fps=15
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
gltf/naming_version=2
gltf/embedded_image_handling=1