Files
puzzle-quest/assets/props/book/textures/tx_Paper_NM.tga.import
T
Vaillant Jeremy 770434482d Fix Setting.gd Vector2/Window API, re-import all assets for Godot 4
- apply_resolution: Vector2 strings -> Vector2i(int, int); use
  Window.content_scale_size instead of removed
  Viewport.set_size_2d_override variants.
- Re-import 162 assets to Godot 4 format (.godot/imported/ now,
  .stex -> .ctex, FontFile, CompressedTexture2D, etc.).
- Add .uid sidecars Godot 4 generates next to every script.
- Ignore .godot/ cache and android/ template directories.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 19:26:10 +02:00

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bhi4c5xbbstve"
path.s3tc="res://.godot/imported/tx_Paper_NM.tga-7aae76ce0f4f9f4c3299047ca15922dc.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://assets/props/book/textures/tx_Paper_NM.tga"
dest_files=["res://.godot/imported/tx_Paper_NM.tga-7aae76ce0f4f9f4c3299047ca15922dc.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=1
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1