770434482d
- apply_resolution: Vector2 strings -> Vector2i(int, int); use Window.content_scale_size instead of removed Viewport.set_size_2d_override variants. - Re-import 162 assets to Godot 4 format (.godot/imported/ now, .stex -> .ctex, FontFile, CompressedTexture2D, etc.). - Add .uid sidecars Godot 4 generates next to every script. - Ignore .godot/ cache and android/ template directories. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
43 lines
1.1 KiB
Plaintext
43 lines
1.1 KiB
Plaintext
[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://dahu57nka0g5"
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path="res://.godot/imported/sm_candle_d_lod0.gltf-49b87277d4193a27c649c4e5f378faa2.scn"
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[deps]
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source_file="res://assets/props/candle/sm_candle_d_lod0.gltf"
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dest_files=["res://.godot/imported/sm_candle_d_lod0.gltf-49b87277d4193a27c649c4e5f378faa2.scn"]
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[params]
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nodes/root_type="ArrayMesh"
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nodes/root_name="Scene Root"
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nodes/root_script=null
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.1
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meshes/force_disable_compression=false
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skins/use_named_skins=false
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animation/import=false
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animation/fps=15
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={}
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gltf/naming_version=2
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gltf/embedded_image_handling=1
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