2021-05-08 16:42:31 +02:00
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[remap]
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importer="scene"
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2026-05-16 19:26:10 +02:00
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importer_version=1
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2021-05-08 16:42:31 +02:00
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type="PackedScene"
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2026-05-16 19:26:10 +02:00
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uid="uid://c5ouvycrohx1a"
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path="res://.godot/imported/sm_candle_a_lod2.gltf-b4bf90204351ec59ebc314dca2948dc2.scn"
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2021-05-08 16:42:31 +02:00
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[deps]
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2021-05-25 17:18:56 +02:00
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source_file="res://assets/props/candle/sm_candle_a_lod2.gltf"
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2026-05-16 19:26:10 +02:00
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dest_files=["res://.godot/imported/sm_candle_a_lod2.gltf-b4bf90204351ec59ebc314dca2948dc2.scn"]
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2021-05-08 16:42:31 +02:00
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[params]
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2021-05-25 17:18:56 +02:00
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nodes/root_type="ArrayMesh"
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2021-05-08 16:42:31 +02:00
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nodes/root_name="Scene Root"
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2026-05-16 19:26:10 +02:00
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nodes/root_script=null
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nodes/apply_root_scale=true
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2021-05-08 16:42:31 +02:00
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nodes/root_scale=1.0
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2026-05-16 19:26:10 +02:00
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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2021-05-08 16:42:31 +02:00
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meshes/ensure_tangents=true
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2026-05-16 19:26:10 +02:00
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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2021-05-10 14:20:32 +02:00
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meshes/light_baking=1
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2021-05-08 16:42:31 +02:00
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meshes/lightmap_texel_size=0.1
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2026-05-16 19:26:10 +02:00
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meshes/force_disable_compression=false
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2021-05-11 15:51:02 +02:00
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skins/use_named_skins=false
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2021-05-10 14:20:32 +02:00
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animation/import=false
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2021-05-08 16:42:31 +02:00
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animation/fps=15
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2026-05-16 19:26:10 +02:00
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={}
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gltf/naming_version=2
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gltf/embedded_image_handling=1
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