40 lines
1.0 KiB
GDScript
40 lines
1.0 KiB
GDScript
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@tool
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extends SceneTree
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func _init() -> void:
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for path in _walk("res://"):
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if path.ends_with(".material") or path.ends_with(".tres") or path.ends_with(".mesh"):
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var res = ResourceLoader.load(path, "", ResourceLoader.CACHE_MODE_IGNORE)
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_check(res, path)
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quit()
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func _check(res, path: String) -> void:
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if res == null: return
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if res is ShaderMaterial:
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if res.shader is VisualShader:
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print("VS: ", path)
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elif res.shader is Shader:
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pass
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if res is ArrayMesh:
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for i in range(res.get_surface_count()):
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var m = res.surface_get_material(i)
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if m is ShaderMaterial and m.shader is VisualShader:
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print("VS-embed: ", path, " surf=", i)
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func _walk(p: String) -> Array:
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var out := []
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var d = DirAccess.open(p)
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if d == null: return out
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d.list_dir_begin()
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var n = d.get_next()
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while n != "":
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if n != "." and n != ".." and n != "android" and not n.begins_with("."):
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var sub = p if p.ends_with("/") else (p + "/")
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sub += n
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if d.current_is_dir():
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out.append_array(_walk(sub))
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else:
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out.append(sub)
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n = d.get_next()
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return out
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