918328c42acd701a14b8e5e8a99ed951f1556b68
Build Puzzle Quest / Lint GDScript (push) Successful in 30s
Build Puzzle Quest / Validate GDScript (push) Successful in 32s
Build Puzzle Quest / Validate GDScript (pull_request) Successful in 37s
Build Puzzle Quest / Lint GDScript (pull_request) Successful in 19s
Build Puzzle Quest / Export Windows (push) Successful in 5m4s
Build Puzzle Quest / Export Android (push) Failing after 7m32s
Build Puzzle Quest / Export Linux (push) Successful in 8m21s
Build Puzzle Quest / Export Linux (pull_request) Successful in 4m35s
Build Puzzle Quest / Export Windows (pull_request) Successful in 4m34s
Build Puzzle Quest / Export Android (pull_request) Failing after 5m16s
The Android export preset relied on Godot's $genname placeholder
("org.godotengine.$genname"). With the project name "Puzzle
Quest" containing a space, Godot 4 refuses the headless export
with:
The project name does not meet the requirement for the package
name format and will be updated to "puzzlequest". Please
explicitly specify the package name if needed.
Pin both Android presets (AndroidTesting, AndroidDebug) to
com.devcrea.puzzlequest — clean, follows reverse-DNS, matches
the DevCrea organization.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Hidden Object
- Tips
- Log on Android
- Database
- Resources
- Tips
Hidden Object
This project is a vigeo game made with Godot, he integrate the Warcraft-Tribute has a main scene.
Tips
See log an android :
adb logcat -s godot
Database
The database json is not tracking by git for changed.
See more information : https://stackoverflow.com/questions/3319479/can-i-git-commit-a-file-and-ignore-its-content-changes
Resources
Description
Languages
GDScript
99.4%
GAP
0.6%