Files
puzzle-quest/scenes/main.gd
T

40 lines
954 B
GDScript
Raw Normal View History

2021-05-08 13:16:13 +02:00
extends Node
2021-05-13 15:39:15 +02:00
export (PackedScene) var settings = load("res://scenes/UI/Settings.tscn")
2021-05-08 15:54:58 +02:00
export (PackedScene) var scenes = load("res://scenes/UI/ChooseScene.tscn")
2021-05-12 16:54:15 +02:00
const max_diff = 0.08
2021-05-09 17:10:40 +02:00
var current_scene = null
2021-05-12 16:54:15 +02:00
var value_old = Vector2(0, 0)
2021-05-08 15:54:58 +02:00
2021-05-09 23:28:45 +02:00
func _ready():
2021-05-13 20:10:43 +02:00
_translation()
2021-05-09 23:28:45 +02:00
2021-05-08 13:16:13 +02:00
# Quit the game
func _on_Quit_pressed():
get_tree().quit(0)
2021-05-08 13:22:37 +02:00
2021-05-13 15:39:15 +02:00
# Load scene settings
func _on_Settings_pressed():
2021-05-08 15:54:58 +02:00
_prepare_change_scene()
2021-05-13 15:39:15 +02:00
current_scene = settings.instance()
2021-05-09 17:10:40 +02:00
add_child(current_scene)
2021-05-08 13:44:51 +02:00
# Load scene for select game
func _on_New_pressed():
2021-05-08 15:54:58 +02:00
_prepare_change_scene()
2021-05-09 17:10:40 +02:00
current_scene = scenes.instance()
add_child(current_scene)
2021-05-08 15:54:58 +02:00
## PRIVATE
2021-05-13 20:10:43 +02:00
func _translation():
$Grid/Menu/Action/Puzzles.text = tr("MAIN_BUTTON_PUZZLES")
$Grid/Menu/Action/Settings.text = tr("MAIN_BUTTON_SETTINGS")
$Grid/Menu/Action/Quit.text = tr("MAIN_BUTTON_QUIT")
2021-05-08 15:54:58 +02:00
func _prepare_change_scene():
2021-05-09 17:10:40 +02:00
if (current_scene != null):
remove_child(current_scene)
current_scene.call_deferred("free")