Files
puzzle-quest/developers/jeremy/Dagger.gd
T

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GDScript
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extends Spatial
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signal clicked(dagger)
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var current_scene = null
var dissolve = null
var wait_frames = 1
var time_max = 2000 # msec
var tick_reference = null
var value = 0.1
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func _ready():
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connect("clicked", self, "handle_piece_click")
func _on_Area_input_event(_camera, event, _click_position, _click_normal, _shape_idx):
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if event is InputEventMouseButton or event is InputEventScreenTouch:
dissolve = true
func _process(_delta):
if dissolve == true:
if tick_reference == null:
tick_reference = OS.get_ticks_msec()
print("[Dagger#_process] Reference tick to " + String(tick_reference))
var tick = OS.get_ticks_msec()
print("[Dagger#_process] Dissolve ... " + String(tick) + " < " + String(tick_reference + time_max))
if tick < tick_reference + time_max:
print("[Dagger#_process] Apply value to "+ String(value))
value += 0.01
$dagger.mesh.surface_get_material(0).set("shader_param/dissolve_amount", value)
else:
print("[Dagger#_process] animation ending !!")
dissolve = null