Prepare scene for select object
This commit is contained in:
@@ -0,0 +1,6 @@
|
||||
extends Spatial
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
@@ -1,3 +1,21 @@
|
||||
[gd_scene format=2]
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://assets/props/dagger/dagger.mesh" type="ArrayMesh" id=1]
|
||||
[ext_resource path="res://assets/props/misc/plane.mesh" type="ArrayMesh" id=2]
|
||||
[ext_resource path="res://developers/jeremy/Dagger.gd" type="Script" id=3]
|
||||
|
||||
[node name="Spatial" type="Spatial"]
|
||||
script = ExtResource( 3 )
|
||||
|
||||
[node name="Camera" type="Camera" parent="."]
|
||||
transform = Transform( 1, 0, 0, 0, 0.978278, 0.207297, 0, -0.207297, 0.978278, 0.0290956, 0.512069, 1.2903 )
|
||||
|
||||
[node name="plane" type="MeshInstance" parent="."]
|
||||
transform = Transform( 3.05, 0, 0, 0, 1, 0, 0, 0, 3.05, 0, 0, 0 )
|
||||
mesh = ExtResource( 2 )
|
||||
material/0 = null
|
||||
|
||||
[node name="dagger" type="MeshInstance" parent="."]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.542265, 0.160108, -0.620212 )
|
||||
mesh = ExtResource( 1 )
|
||||
material/0 = null
|
||||
|
||||
Reference in New Issue
Block a user