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puzzle-quest/assets/materials/gray.tres
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[gd_resource type="ShaderMaterial" format=3 uid="uid://vj5s8nwv5ac7"]
[sub_resource type="Shader" id="Shader_6qnue"]
code = "shader_type spatial;
render_mode blend_mix, depth_draw_opaque, depth_test_default, cull_back, diffuse_lambert, specular_schlick_ggx;
void fragment() {
// ColorConstant:3
vec4 n_out3p0 = vec4(0.117188, 0.070955, 0.070955, 1.000000);
// Output:0
ALBEDO = vec3(n_out3p0.xyz);
}
"
[resource]
render_priority = 0
shader = SubResource("Shader_6qnue")