Vaillant Jeremy db2460b9ee
Build Puzzle Quest / Lint GDScript (push) Failing after 15s
Build Puzzle Quest / Lint GDScript (pull_request) Failing after 16s
Build Puzzle Quest / Validate GDScript (push) Successful in 47s
Build Puzzle Quest / Validate GDScript (pull_request) Successful in 50s
Build Puzzle Quest / Export Linux (push) Failing after 6m5s
Build Puzzle Quest / Export macOS (push) Failing after 7m5s
Build Puzzle Quest / Export Windows (push) Failing after 7m14s
Build Puzzle Quest / Export Android (push) Failing after 5m45s
Build Puzzle Quest / Export Linux (pull_request) Failing after 7m10s
Build Puzzle Quest / Export macOS (pull_request) Failing after 7m24s
Build Puzzle Quest / Export Windows (pull_request) Failing after 4m7s
Build Puzzle Quest / Export Android (pull_request) Failing after 3m3s
ci: drop container: for Godot jobs, install via composite action
The first Gitea Actions runs failed at actions/checkout@v4 because
barichello/godot-ci:4.6 ships without Node.js, which the JS-based
checkout action requires. Rather than chase a Godot CI image that
bundles Node, drop the container: blocks entirely: the default
catthehacker/ubuntu:act-latest runner image already has Node /
Python / git / JDK, and Godot is installed per-job from the
official GitHub release.

Pulled the install logic into a local composite action at
.gitea/actions/setup-godot/ to avoid duplicating 15 lines of wget +
unzip across the three Godot-using jobs. Inputs:
  - version  (default 4.6)
  - templates (default false — export jobs flip to true)

Other tweaks:
- export-android now puts $ANDROID_HOME under $GITHUB_WORKSPACE so
  no sudo is needed; editor_settings-4.tres interpolates that path.
- export-android writes the keystore under /tmp instead of /root
  (catthehacker runners don't run as root).

README updated: jobs table reflects the new "Tooling installed by the
job" column, prerequisites no longer mention the Docker image, and
known-issue #1 is closed out with the dated fix.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 18:30:57 +02:00
2021-05-15 12:13:23 +02:00
2021-08-01 14:18:15 +02:00
2026-05-17 14:48:13 +02:00
2021-05-02 11:45:17 +02:00

  • Hidden Object
    • Tips
      • Log on Android
      • Database
    • Resources

Hidden Object

This project is a vigeo game made with Godot, he integrate the Warcraft-Tribute has a main scene.

Tips

See log an android :

adb logcat -s godot

Database

The database json is not tracking by git for changed.

See more information : https://stackoverflow.com/questions/3319479/can-i-git-commit-a-file-and-ignore-its-content-changes

Resources

S
Description
No description provided
Readme CC-BY-SA-4.0 468 MiB
Languages
GDScript 99.4%
GAP 0.6%