ci: drop container: for Godot jobs, install via composite action
Build Puzzle Quest / Lint GDScript (push) Failing after 15s
Build Puzzle Quest / Lint GDScript (pull_request) Failing after 16s
Build Puzzle Quest / Validate GDScript (push) Successful in 47s
Build Puzzle Quest / Validate GDScript (pull_request) Successful in 50s
Build Puzzle Quest / Export Linux (push) Failing after 6m5s
Build Puzzle Quest / Export macOS (push) Failing after 7m5s
Build Puzzle Quest / Export Windows (push) Failing after 7m14s
Build Puzzle Quest / Export Android (push) Failing after 5m45s
Build Puzzle Quest / Export Linux (pull_request) Failing after 7m10s
Build Puzzle Quest / Export macOS (pull_request) Failing after 7m24s
Build Puzzle Quest / Export Windows (pull_request) Failing after 4m7s
Build Puzzle Quest / Export Android (pull_request) Failing after 3m3s

The first Gitea Actions runs failed at actions/checkout@v4 because
barichello/godot-ci:4.6 ships without Node.js, which the JS-based
checkout action requires. Rather than chase a Godot CI image that
bundles Node, drop the container: blocks entirely: the default
catthehacker/ubuntu:act-latest runner image already has Node /
Python / git / JDK, and Godot is installed per-job from the
official GitHub release.

Pulled the install logic into a local composite action at
.gitea/actions/setup-godot/ to avoid duplicating 15 lines of wget +
unzip across the three Godot-using jobs. Inputs:
  - version  (default 4.6)
  - templates (default false — export jobs flip to true)

Other tweaks:
- export-android now puts $ANDROID_HOME under $GITHUB_WORKSPACE so
  no sudo is needed; editor_settings-4.tres interpolates that path.
- export-android writes the keystore under /tmp instead of /root
  (catthehacker runners don't run as root).

README updated: jobs table reflects the new "Tooling installed by the
job" column, prerequisites no longer mention the Docker image, and
known-issue #1 is closed out with the dated fix.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Vaillant Jeremy
2026-05-17 18:30:57 +02:00
parent 734b5931e9
commit db2460b9ee
3 changed files with 99 additions and 46 deletions
+43
View File
@@ -0,0 +1,43 @@
name: Setup Godot
description: Download a Godot headless Linux binary and (optionally) export templates.
inputs:
version:
description: Godot version (e.g. 4.6). Templates land under <version>.stable.
required: false
default: "4.6"
templates:
description: Install export templates too. "true" / "false".
required: false
default: "false"
runs:
using: composite
steps:
- name: Install Godot ${{ inputs.version }}
shell: bash
run: |
set -euo pipefail
VER="${{ inputs.version }}"
URL="https://github.com/godotengine/godot/releases/download/${VER}-stable/Godot_v${VER}-stable_linux.x86_64.zip"
wget -q "$URL" -O /tmp/godot.zip
mkdir -p "$HOME/bin"
unzip -q /tmp/godot.zip -d /tmp
mv "/tmp/Godot_v${VER}-stable_linux.x86_64" "$HOME/bin/godot"
chmod +x "$HOME/bin/godot"
echo "$HOME/bin" >> "$GITHUB_PATH"
"$HOME/bin/godot" --version
- name: Install export templates
if: inputs.templates == 'true'
shell: bash
run: |
set -euo pipefail
VER="${{ inputs.version }}"
URL="https://github.com/godotengine/godot/releases/download/${VER}-stable/Godot_v${VER}-stable_export_templates.tpz"
wget -q "$URL" -O /tmp/templates.tpz
DEST="$HOME/.local/share/godot/export_templates/${VER}.stable"
mkdir -p "$DEST"
unzip -q /tmp/templates.tpz -d /tmp/templates_extracted
mv /tmp/templates_extracted/templates/* "$DEST/"
ls "$DEST" | head
+29 -27
View File
@@ -5,19 +5,26 @@ Workflow defined in [`build.yml`](./build.yml). Triggered on push / PR to
## Jobs
| Job | Image | Role |
|----------------------|-----------------------------|------------------------------------------------------------------------------------------|
| `validate` | `barichello/godot-ci:4.6` | `godot --headless --import` then grep for `SCRIPT ERROR` / `Parse Error`. Uploads `.godot/` cache. |
| `lint` | `ubuntu-latest` (Python) | `gdlint scripts db scenes` via `gdtoolkit==4.*` (Scony). Parallel to `validate`; does not gate exports yet. |
| `export-desktop` | `barichello/godot-ci:4.6` | Matrix: Windows / Linux / macOS. Reuses the import cache, uploads each binary as artifact. |
| `export-android` | `barichello/godot-ci:4.6` + JDK 17 + Android SDK installed at runtime | Provisions keystore, writes `editor_settings-4.tres` with SDK / JDK paths, exports APK. |
All jobs run on the default `ubuntu-latest` runner image (which already
ships Node, Python, git, wget, unzip, etc.). Godot is installed per-job
via the local composite action [`.gitea/actions/setup-godot`](../actions/setup-godot/action.yml),
which downloads the official Linux binary from the godotengine GitHub
release and (optionally) export templates into `$HOME`.
| Job | Tooling installed by the job | Role |
|------------------|---------------------------------------------------------------------------|------------------------------------------------------------------------------------------|
| `validate` | Godot binary (no templates) | `godot --headless --import` then grep for `SCRIPT ERROR` / `Parse Error`. Uploads `.godot/` cache. |
| `lint` | `gdtoolkit==4.*` via `pip` | `gdlint scripts db scenes`. Parallel to `validate`; does not gate exports yet. |
| `export-desktop` | Godot binary + export templates | Matrix: Windows / Linux / macOS. Reuses the import cache, uploads each binary as artifact. |
| `export-android` | Godot binary + export templates + JDK 17 + Android SDK (under `$GITHUB_WORKSPACE/.android-sdk`) | Provisions keystore, writes `editor_settings-4.tres` with SDK / JDK paths, exports APK. |
Artifacts are kept 14 days, accessible from the Gitea run page.
## Prerequisites before the first successful run
1. **Docker image tag** — verify `barichello/godot-ci:4.6` exists on Docker
Hub. Otherwise adjust `GODOT_IMAGE` (common alternatives: `4.3`, `4.4`).
1. **Godot version**`GODOT_VERSION` is set at the top of the workflow
(currently `4.6`). The setup action expects a stable release on the
godotengine GitHub releases page; bump in lockstep with the project.
2. **macOS preset missing** — add it in Godot Editor → Project → Export →
Add → macOS, name it exactly `macOS` (or change the matrix entry). The
`.zip` will be unsigned; on Mac it needs
@@ -25,9 +32,11 @@ Artifacts are kept 14 days, accessible from the Gitea run page.
3. **`Linux/X11Debug` preset** — Godot-3-era name. Reopen the project in
Godot 4 once and re-save the preset (the editor may rename it). Update
the matrix `preset:` field accordingly if it does.
4. **Gitea runner**must support Docker containers (`act_runner` in
`docker` mode, or `host` mode with Docker installed). Check
`act_runner exec` access to Docker Hub.
4. **Gitea runner**`act_runner` with the default
`catthehacker/ubuntu:act-latest` image is enough; no Docker-in-Docker
needed now that no job uses `container:`. The runner must reach
`github.com` (for actions + Godot release downloads) and
`dl.google.com` (for the Android SDK).
5. **Optional secret** `ANDROID_KEYSTORE_BASE64``base64 -w0 debug.keystore`,
stored as a Gitea repo secret. Without it, a throwaway keystore is
generated per run, so the APK signature changes every build.
@@ -52,24 +61,17 @@ project-wide with a `gdlintrc` file at the repo root (see
Captured from the first triggered runs on `feature/godot-migration`
(2026-05-17). Both must be resolved before the workflow can pass.
### 1. Container jobs fail at `actions/checkout@v4` with `node: not found`
### 1. Container jobs failed with `node: not found` (resolved 2026-05-17)
```
OCI runtime exec failed: ... exec: "node": executable file not found in $PATH
```
The first runs used `container: barichello/godot-ci:4.6` for the Godot
jobs. That image does not ship Node.js, so `actions/checkout@v4` (a JS
action) crashed at startup with
`OCI runtime exec failed: exec: "node": executable file not found`.
`actions/checkout@v4` is a JavaScript action and needs Node.js inside
the container. The `barichello/godot-ci:4.6` image does not ship Node,
so every job using `container:` (validate, export-desktop, export-android)
breaks immediately.
Fix path (recommended): drop the `container:` block entirely and install
Godot in a step (the default `catthehacker/ubuntu:act-latest` image used
for `runs-on: ubuntu-latest` already has Node, Python, git, JDK). The
`lint` job is already structured this way.
Alternative: switch to a Godot CI image that bundles Node (some community
images do); pin a specific tag.
Resolved by removing every `container:` block. The runner's default
`catthehacker/ubuntu:act-latest` image already has Node / Python / git /
JDK, and Godot is now installed at the start of each job via the local
composite action `.gitea/actions/setup-godot/`.
### 2. `actions/checkout` clones the wrong URL (resolved 2026-05-17)
+27 -19
View File
@@ -9,7 +9,6 @@ on:
env:
GODOT_VERSION: "4.6"
GODOT_IMAGE: "barichello/godot-ci:4.6"
jobs:
# ---------------------------------------------------------------------------
@@ -18,11 +17,13 @@ jobs:
validate:
name: Validate GDScript
runs-on: ubuntu-latest
container:
image: barichello/godot-ci:4.6
steps:
- uses: actions/checkout@v4
- uses: ./.gitea/actions/setup-godot
with:
version: ${{ env.GODOT_VERSION }}
- name: Import project (parses every .gd / .tscn)
run: |
godot --headless --import 2>&1 | tee /tmp/godot-import.log || true
@@ -72,8 +73,6 @@ jobs:
name: Export ${{ matrix.platform }}
needs: validate
runs-on: ubuntu-latest
container:
image: barichello/godot-ci:4.6
strategy:
fail-fast: false
matrix:
@@ -93,6 +92,11 @@ jobs:
steps:
- uses: actions/checkout@v4
- uses: ./.gitea/actions/setup-godot
with:
version: ${{ env.GODOT_VERSION }}
templates: "true"
- name: Restore import cache
uses: actions/download-artifact@v3
with:
@@ -114,7 +118,7 @@ jobs:
retention-days: 14
# ---------------------------------------------------------------------------
# 4. Android export — needs JDK + Android SDK on top of the Godot image.
# 4. Android export — Godot + JDK 17 + Android SDK installed in $HOME.
# Provide ANDROID_KEYSTORE_BASE64 as a Gitea secret for a stable signature;
# otherwise a fresh debug keystore is generated on each run.
# ---------------------------------------------------------------------------
@@ -122,21 +126,25 @@ jobs:
name: Export Android
needs: validate
runs-on: ubuntu-latest
container:
image: barichello/godot-ci:4.6
env:
ANDROID_HOME: /opt/android-sdk
JAVA_HOME: /usr/lib/jvm/java-17-openjdk-amd64
ANDROID_HOME: ${{ github.workspace }}/.android-sdk
steps:
- uses: actions/checkout@v4
- name: Install JDK 17 + unzip
- uses: ./.gitea/actions/setup-godot
with:
version: ${{ env.GODOT_VERSION }}
templates: "true"
- name: Install JDK 17
run: |
apt-get update
apt-get install -y --no-install-recommends openjdk-17-jdk wget unzip
sudo apt-get update
sudo apt-get install -y --no-install-recommends openjdk-17-jdk
echo "JAVA_HOME=/usr/lib/jvm/java-17-openjdk-amd64" >> "$GITHUB_ENV"
- name: Install Android command-line tools + SDK
run: |
set -euo pipefail
mkdir -p "$ANDROID_HOME/cmdline-tools"
wget -q https://dl.google.com/android/repository/commandlinetools-linux-11076708_latest.zip -O /tmp/cmdline.zip
unzip -q /tmp/cmdline.zip -d "$ANDROID_HOME/cmdline-tools"
@@ -149,14 +157,14 @@ jobs:
env:
ANDROID_KEYSTORE_BASE64: ${{ secrets.ANDROID_KEYSTORE_BASE64 }}
run: |
if [ -n "$ANDROID_KEYSTORE_BASE64" ]; then
echo "$ANDROID_KEYSTORE_BASE64" | base64 -d > /root/debug.keystore
if [ -n "${ANDROID_KEYSTORE_BASE64:-}" ]; then
echo "$ANDROID_KEYSTORE_BASE64" | base64 -d > /tmp/debug.keystore
else
keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android \
-keystore /root/debug.keystore -storepass android \
-keystore /tmp/debug.keystore -storepass android \
-dname "CN=Android Debug,O=Android,C=US" -validity 9999
fi
sed -i 's@keystore/debug=".*"@keystore/debug="/root/debug.keystore"@g' export_presets.cfg
sed -i 's@keystore/debug=".*"@keystore/debug="/tmp/debug.keystore"@g' export_presets.cfg
- name: Write Godot editor settings (Android SDK / JDK paths)
run: |
@@ -164,9 +172,9 @@ jobs:
cat > ~/.config/godot/editor_settings-4.tres <<EOF
[gd_resource type="EditorSettings" format=3]
[resource]
export/android/android_sdk_path = "/opt/android-sdk"
export/android/android_sdk_path = "${ANDROID_HOME}"
export/android/java_sdk_path = "/usr/lib/jvm/java-17-openjdk-amd64"
export/android/debug_keystore = "/root/debug.keystore"
export/android/debug_keystore = "/tmp/debug.keystore"
export/android/debug_keystore_user = "androiddebugkey"
export/android/debug_keystore_pass = "android"
EOF