2026-05-16 19:40:03 +02:00
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@tool
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extends SceneTree
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2026-05-16 20:55:47 +02:00
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# One-shot migration tool: walk every resource that can carry a ShaderMaterial
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# (.material, .tres, .mesh, .scn, .gltf, .glb, .tscn) and fix Godot 3 -> 4
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# shader code in-place, saving where possible.
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2026-05-16 19:40:03 +02:00
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#
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# Run with: godot --headless --script scripts/migrate_shaders.gd
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const REPLACEMENTS := [
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["depth_draw_alpha_prepass", "depth_prepass_alpha"],
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["hint_color", "source_color"],
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["hint_albedo", "source_color"],
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["hint_black_albedo", "source_color"],
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["hint_white", ""],
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["hint_black", ""],
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["hint_aniso", "hint_anisotropy"],
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["NORMALMAP", "NORMAL_MAP"],
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]
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2026-05-16 20:55:47 +02:00
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const EXTENSIONS := [".material", ".tres", ".mesh"]
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2026-05-16 19:40:03 +02:00
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func _init() -> void:
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var fixed := 0
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var checked := 0
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2026-05-16 20:55:47 +02:00
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for path in _find_resources("res://assets"):
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2026-05-16 19:40:03 +02:00
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checked += 1
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2026-05-16 20:55:47 +02:00
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var res = ResourceLoader.load(path, "", ResourceLoader.CACHE_MODE_IGNORE)
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if res == null:
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2026-05-16 19:40:03 +02:00
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continue
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2026-05-16 20:55:47 +02:00
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var dirty := false
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# Direct ShaderMaterial
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if res is ShaderMaterial:
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dirty = _fix_shader_material(res) or dirty
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# ArrayMesh (surface materials embedded)
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if res is ArrayMesh:
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for surf in range(res.get_surface_count()):
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var mat = res.surface_get_material(surf)
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if mat is ShaderMaterial:
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if _fix_shader_material(mat):
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res.surface_set_material(surf, mat)
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dirty = true
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if dirty:
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var err = ResourceSaver.save(res, path)
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if err == OK:
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fixed += 1
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print("FIXED ", path)
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else:
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push_error("Failed to save " + path + " (err=" + str(err) + ")")
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2026-05-16 19:40:03 +02:00
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print("Done. checked=", checked, " fixed=", fixed)
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quit()
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2026-05-16 20:55:47 +02:00
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func _fix_shader_material(mat: ShaderMaterial) -> bool:
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if mat.shader == null:
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return false
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var old_code: String = mat.shader.code
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var new_code := old_code
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for pair in REPLACEMENTS:
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new_code = new_code.replace(pair[0], pair[1])
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if new_code == old_code:
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return false
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mat.shader.code = new_code
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return true
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func _find_resources(dir_path: String) -> Array:
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2026-05-16 19:40:03 +02:00
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var result := []
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var dir = DirAccess.open(dir_path)
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if dir == null:
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return result
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dir.list_dir_begin()
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var name = dir.get_next()
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while name != "":
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if name == "." or name == "..":
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name = dir.get_next()
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continue
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var sub = dir_path + "/" + name
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if dir.current_is_dir():
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result.append_array(_find_resources(sub))
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else:
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for ext in EXTENSIONS:
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if name.ends_with(ext):
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result.append(sub)
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break
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2026-05-16 19:40:03 +02:00
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name = dir.get_next()
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return result
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