Vaillant Jeremy fbc2b9247a
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ci: comment macOS, empty Windows icon path, fix Android keystore preset
Three follow-ups from run #12:

- export-desktop: comment out the macOS matrix entry. The preset
  is still missing in export_presets.cfg; the entry can be
  uncommented once the macOS preset is added in the Godot editor.

- export Windows: `application/icon` referenced
  res://releases/windows/project.ico, which has never been in the
  repo (releases/windows/ holds only .keep). Godot rejected the
  export with "Invalid icon path". Cleared the field in both
  WindowsDebug and WindowsTesting presets — Godot falls back to
  its built-in icon.

- export-android: Godot validation requires all three of
  keystore/debug{,_user,_password} to be set together (or all
  empty). The keystore step only patched keystore/debug and left
  the other two empty, triggering
  "Either Debug Keystore, Debug User AND Debug Password must be
  configured OR none of them". Patch all three now.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 19:39:42 +02:00
2021-05-15 12:13:23 +02:00
2026-05-17 14:48:13 +02:00
2021-05-02 11:45:17 +02:00

  • Hidden Object
    • Tips
      • Log on Android
      • Database
    • Resources

Hidden Object

This project is a vigeo game made with Godot, he integrate the Warcraft-Tribute has a main scene.

Tips

See log an android :

adb logcat -s godot

Database

The database json is not tracking by git for changed.

See more information : https://stackoverflow.com/questions/3319479/can-i-git-commit-a-file-and-ignore-its-content-changes

Resources

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Readme CC-BY-SA-4.0 468 MiB
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