Run godot --convert-3to4 (automated conversion)
Apply Godot 4.6 automated conversion: renames Spatial.translate->position, margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile, onready->@onready, export()->@export, and many more. 127 files changed by the tool. Manual fixes still required for: - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.) - lod plugin (Spatial -> Node3D renames) - ResourceLoader.load_interactive removed -> load_threaded_request - OS.set_window_fullscreen removed -> DisplayServer - Viewport.set_size_override removed Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -1,33 +1,33 @@
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"""
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class GDDBManager
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"""
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class_name GDDBManager
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tool
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extends EditorPlugin
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var DBInterface = preload("./db_interface.tscn")
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var db_interface : Node
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func _enter_tree():
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add_autoload_singleton("gddb_constants", "res://addons/godot_db_manager/core/GDDBConstants.gd")
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add_autoload_singleton("gddb_types", "res://addons/godot_db_manager/core/GDDBTypes.gd")
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add_autoload_singleton("gddb_globals", "res://addons/godot_db_manager/core/GDDBGlobals.gd")
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# Initialization of the plugin goes here
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db_interface = DBInterface.instance()
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get_editor_interface().get_base_control().add_child(db_interface)
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add_tool_menu_item("Godot Database Manager", self, "open_config")
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func _exit_tree():
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# Clean-up of the plugin goes here
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remove_tool_menu_item("Godot Database Manager")
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if(db_interface):
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db_interface.queue_free()
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func open_config(UD):
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var window = db_interface.get_node("dlg") as WindowDialog
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if(window):
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window.popup_centered()
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@tool
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"""
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class GDDBManager
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"""
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class_name GDDBManager
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extends EditorPlugin
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var DBInterface = preload("./db_interface.tscn")
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var db_interface : Node
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func _enter_tree():
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add_autoload_singleton("gddb_constants", "res://addons/godot_db_manager/core/GDDBConstants.gd")
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add_autoload_singleton("gddb_types", "res://addons/godot_db_manager/core/GDDBTypes.gd")
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add_autoload_singleton("gddb_globals", "res://addons/godot_db_manager/core/GDDBGlobals.gd")
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# Initialization of the plugin goes here
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db_interface = DBInterface.instantiate()
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get_editor_interface().get_base_control().add_child(db_interface)
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add_tool_menu_item("Godot Database Manager", self, "open_config")
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func _exit_tree():
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# Clean-up of the plugin goes here
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remove_tool_menu_item("Godot Database Manager")
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if(db_interface):
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db_interface.queue_free()
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func open_config(UD):
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var window = db_interface.get_node("dlg") as Window
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if(window):
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window.popup_centered()
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