Run godot --convert-3to4 (automated conversion)

Apply Godot 4.6 automated conversion: renames Spatial.translate->position,
margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile,
onready->@onready, export()->@export, and many more.

127 files changed by the tool. Manual fixes still required for:
 - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.)
 - lod plugin (Spatial -> Node3D renames)
 - ResourceLoader.load_interactive removed -> load_threaded_request
 - OS.set_window_fullscreen removed -> DisplayServer
 - Viewport.set_size_override removed

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Vaillant Jeremy
2026-05-16 19:18:27 +02:00
parent efa35a444a
commit 01ea3af253
127 changed files with 2262 additions and 2258 deletions
+3 -3
View File
@@ -4,15 +4,15 @@
[ext_resource path="res://assets/props/parchment/parchment.gd" type="Script" id=2]
[ext_resource path="res://assets/props/parchment/sm_paperparchment_lod0.mesh" type="ArrayMesh" id=3]
[node name="sm_parchment" type="Spatial"]
[node name="sm_parchment" type="Node3D"]
script = ExtResource( 2 )
[node name="sm_wood_parchment_lod1" type="MeshInstance" parent="."]
[node name="sm_wood_parchment_lod1" type="MeshInstance3D" parent="."]
use_in_baked_light = true
mesh = ExtResource( 1 )
material/0 = null
[node name="paper" type="MeshInstance" parent="."]
[node name="paper" type="MeshInstance3D" parent="."]
visible = false
use_in_baked_light = true
mesh = ExtResource( 3 )