Run godot --convert-3to4 (automated conversion)

Apply Godot 4.6 automated conversion: renames Spatial.translate->position,
margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile,
onready->@onready, export()->@export, and many more.

127 files changed by the tool. Manual fixes still required for:
 - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.)
 - lod plugin (Spatial -> Node3D renames)
 - ResourceLoader.load_interactive removed -> load_threaded_request
 - OS.set_window_fullscreen removed -> DisplayServer
 - Viewport.set_size_override removed

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Vaillant Jeremy
2026-05-16 19:18:27 +02:00
parent efa35a444a
commit 01ea3af253
127 changed files with 2262 additions and 2258 deletions
+7 -7
View File
@@ -1,12 +1,12 @@
extends Node
export (PackedScene) var title = load("res://scenes/UI/title/Title.tscn")
export (PackedScene) var setting = load("res://scenes/UI/settings/Settings.tscn")
export (PackedScene) var choose_scene = load("res://scenes/UI/choose_scenes/ChooseScene.tscn")
@export var title: PackedScene = load("res://scenes/UI/title/Title.tscn")
@export var setting: PackedScene = load("res://scenes/UI/settings/Settings.tscn")
@export var choose_scene: PackedScene = load("res://scenes/UI/choose_scenes/ChooseScene.tscn")
onready var current_scene = "title"
onready var stream_button = preload("res://assets/sounds/click-button.ogg")
onready var home = $MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/CenterContainer/TextureRect
@onready var current_scene = "title"
@onready var stream_button = preload("res://assets/sounds/click-button.ogg")
@onready var home = $MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/CenterContainer/TextureRect
func _ready():
_translation()
@@ -32,7 +32,7 @@ func _apply_scene(actual_scene):
if node.get_child_count() != 0:
node.get_child(0).queue_free()
node.add_child(actual_scene.instance())
node.add_child(actual_scene.instantiate())
# Load scene for select game
func _on_ButtonPuzzle_pressed():