Run godot --convert-3to4 (automated conversion)
Apply Godot 4.6 automated conversion: renames Spatial.translate->position, margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile, onready->@onready, export()->@export, and many more. 127 files changed by the tool. Manual fixes still required for: - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.) - lod plugin (Spatial -> Node3D renames) - ResourceLoader.load_interactive removed -> load_threaded_request - OS.set_window_fullscreen removed -> DisplayServer - Viewport.set_size_override removed Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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+7
-7
@@ -1,12 +1,12 @@
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extends Node
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export (PackedScene) var title = load("res://scenes/UI/title/Title.tscn")
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export (PackedScene) var setting = load("res://scenes/UI/settings/Settings.tscn")
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export (PackedScene) var choose_scene = load("res://scenes/UI/choose_scenes/ChooseScene.tscn")
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@export var title: PackedScene = load("res://scenes/UI/title/Title.tscn")
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@export var setting: PackedScene = load("res://scenes/UI/settings/Settings.tscn")
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@export var choose_scene: PackedScene = load("res://scenes/UI/choose_scenes/ChooseScene.tscn")
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onready var current_scene = "title"
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onready var stream_button = preload("res://assets/sounds/click-button.ogg")
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onready var home = $MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/CenterContainer/TextureRect
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@onready var current_scene = "title"
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@onready var stream_button = preload("res://assets/sounds/click-button.ogg")
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@onready var home = $MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/CenterContainer/TextureRect
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func _ready():
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_translation()
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@@ -32,7 +32,7 @@ func _apply_scene(actual_scene):
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if node.get_child_count() != 0:
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node.get_child(0).queue_free()
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node.add_child(actual_scene.instance())
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node.add_child(actual_scene.instantiate())
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# Load scene for select game
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func _on_ButtonPuzzle_pressed():
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