Fix shader
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@@ -21,4 +21,4 @@ flags/filter=true
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flags/mipmaps=false
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flags/srgb=false
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slices/horizontal=1
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slices/vertical=1
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slices/vertical=4
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@@ -37,14 +37,14 @@ surfaces/0 = {
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"vertex_count": 66436
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}
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[sub_resource type="CapsuleShape" id=5]
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[sub_resource type="CapsuleShape" id=3]
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[sub_resource type="PanoramaSky" id=3]
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[sub_resource type="PanoramaSky" id=4]
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panorama = ExtResource( 11 )
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[sub_resource type="Environment" id=4]
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[sub_resource type="Environment" id=5]
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background_mode = 3
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background_sky = SubResource( 3 )
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background_sky = SubResource( 4 )
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background_color = Color( 0.188235, 0.133333, 0.133333, 1 )
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background_energy = 0.6
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ambient_light_color = Color( 0.694118, 0.168627, 0.67451, 1 )
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@@ -113,7 +113,7 @@ cell_center_y = false
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cell_center_z = false
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baked_meshes = [ SubResource( 2 ) ]
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data = {
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"cells": PoolIntArray( 0, 0, 3, 65531, 0, 3, 65532, 0, 536870915, 65533, 0, 3, 65534, 0, 3, 65535, 0, 3, 0, 1, 3, 65531, 1, 3, 65532, 1, 3, 65533, 1, 3, 65534, 1, -536870909, 65535, 1, 3, 0, 2, -1610612733, 65531, 2, 3, 65532, 2, 3, 65533, 2, 3, 65534, 2, 3, 65535, 2, 3, 0, 65534, 3, 65531, 65534, -1073741821, 65532, 65534, -1610612733, 65533, 65534, 3, 65534, 65534, 3, 65535, 65534, -1610612733, 0, 65535, 3, 65531, 65535, 3, 65532, 65535, -1610612733, 65533, 65535, 3, 65534, 65535, 536870915, 65535, 65535, 3 )
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"cells": PoolIntArray( 0, 0, 536870915, 65531, 0, 3, 65532, 0, 3, 65533, 0, 3, 65534, 0, 3, 65535, 0, -1610612733, 0, 1, 3, 65531, 1, 3, 65532, 1, 3, 65533, 1, 3, 65534, 1, -1610612733, 65535, 1, 3, 0, 2, -1073741821, 65531, 2, 3, 65532, 2, 3, 65533, 2, 3, 65534, 2, -1610612733, 65535, 2, 3, 0, 65534, 3, 65531, 65534, 3, 65532, 65534, -1073741821, 65533, 65534, 3, 65534, 65534, 536870915, 65535, 65534, 3, 0, 65535, 3, 65531, 65535, 3, 65532, 65535, 3, 65533, 65535, 3, 65534, 65535, 3, 65535, 65535, 3 )
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}
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__meta__ = {
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"_editor_clip_": 0,
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@@ -220,7 +220,7 @@ material/0 = ExtResource( 19 )
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[node name="Area" type="Area" parent="Main Scene Props/dagger"]
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[node name="CollisionShape" type="CollisionShape" parent="Main Scene Props/dagger/Area"]
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shape = SubResource( 5 )
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shape = SubResource( 3 )
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[node name="sm_stool_b2" type="MeshInstance" parent="Main Scene Props"]
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transform = Transform( -0.232037, 0, -0.972707, 0, 1, 0, 0.972707, 0, -0.232037, -2.91873, 0.0130518, 0.702275 )
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@@ -387,7 +387,7 @@ shadow_enabled = true
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shadow_contact = 0.3
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[node name="WorldEnvironment" type="WorldEnvironment" parent="Lighting"]
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environment = SubResource( 4 )
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environment = SubResource( 5 )
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[node name="Dialog" type="Control" parent="."]
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margin_right = 40.0
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