Fix when collider is empty
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@@ -157,6 +157,7 @@ func _physics_process(_delta):
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var result = space_state.intersect_ray(from, to, [], 1, false, true)
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var result = space_state.intersect_ray(from, to, [], 1, false, true)
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from = null
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from = null
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to = null
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to = null
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var node = result["collider"].get_parent()
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if result.has("collider"):
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if node != null:
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var node = result["collider"].get_parent()
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_start_dissolve(node.name)
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if node != null:
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_start_dissolve(node.name)
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